Comments (19)
discovered this through spigg! cant wait to play!
Turns out I do have a GameJolt Account. Keep up the good work and I hope you get 1.5k followers lol. I wanna see how the sequel plays
Observation Night All Modifiers Complete!!! sadly my obs didnt record sound for some reason so going to have to rebeat it. hopefully i get lucky again since half this mode is rng
great game , but the turning i hard , i would prefer the it would be easier to turn
!!SPOILERS!!
Just got the freecam mode. The fact that the banging we hear throughout the game is actually Springbonnie in the saferoom was a super cool thing to find. Really neat easter egg.
Observation Duty meets Five Nights at Freddy's with new mechanics and a revamped story! Fend off the animatronics while searching the cameras for anything out of place.
Created using Unreal Engine 5, with phone calls voiced by AstralSpiff!
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CHALLENGE NIGHT BOUNTY
The first players to beat any of the extra nights with 1993, Lights Out, Panic, and Unmedicated modifiers active on the latest version will be added to the credits! I'll also be adding the first person to beat Realtime with no checkpoints. Just send a video of the win. Good luck!
Observation Night - Zeffox300
Edge of Sanity - Zeffox300
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STORY
The year is 1985. Your local Freddy’s Fazbear’s Pizza ran into some controversy a few months back, and reports of health issues and hallucinations have been plaguing the establishment ever since. Soon after, you began taking an odd shift or two every week. Your busy schedule prevents you from taking as many shifts as you’d like, but you’re committed to getting in as many shifts in as possible. This month, you’ll aim for five full nights.
While the story for 2 more games in this series has already been fully written and referenced throughout this game, Observation at Freddy’s is a fully solvable, standalone mystery hidden in plain sight!
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CONTENT
There are 200 anomalies, about half of which are exclusive to the extra nights. ~40 or so are easter eggs!
Development phone calls, for anyone wanting to hear about the process of making the game.
5 unlockable plushies for beating the different nights.
5 toggleable modifiers that change the way the game is played.
Freecam unlocked after beating Night 5.
4 extra nights:
Observation Night: Just the Observation Duty part of the game
Classic Night: Just the FNAF part of the game
Max Night: Everyone at max AI
Realtime: 6 realtime hours, with 30 minute checkpoints (tested and beaten)
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MECHANICS
These will be taught through phone calls and tips ingame, but for anyone curious/struggling, this serves as a breakdown of each threat.
Golden Freddy - Creates artifacting on the camera. Refresh the cameras to remove artifacting. Refreshing a normal camera creates artifacting on another camera. If there are too many artifacted cameras when you flip your camera down, he’ll appear in your office. If there are still too many artifacted cameras next time you flip the camera down, he’ll kill you.
Chica - Moves towards your office door. If she’s at your office door, close the door until she leaves. After trying to attack, she cannot attack again for several movements. She can also appear near your door. If she moves from near your door to your doorway, or vice versa, you’ll hear her footsteps. There is no footstep sound when moving from a camera to the door. Can reach the doorway from the West Hall Corner or near door positions. Will always move away from the doorway in 4 seconds after being flashed.
Bonnie - Similar to Chica, but slower. Cannot be seen using the lights once the door is closed. Check the cameras and listen for footsteps to know when it’s safe to open back up. Can reach the doorway from the East Hall Corner, East Hall, Supply Closet, or near door positions.
Freddy - Freddy will typically laugh each time he moves. If he moves without laughing, he’ll try to kill you in 10 seconds. Close the office door he's closest to or stare at him on cams at that 10 second mark. You're good to open the door/stop watching him once he moves. Watch out for back-to-back hidden laughs in the challenge nights!
Foxy - Look at Pirate Cove every once in a while, or else Foxy will leave the cove. When he disappears from the Pirate Cove camera, check the East Hall and West Hall to know which door he’s attacking. Don’t open your door unless you see him back on a camera.
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New update! Nothing too major, mostly small lore additions, visual bug fixes, and additional tips. Should be easier to learn the mechanics now.
Also, if you didn’t catch it, David Baron streamed the game yesterday! https://youtu.be/UpG3oAFv6WY?si=UtfeZ_jHl5jlzOvK
There seems to be a server issue with Gamejolt, so I haven't been able to launch an update. Here's a google drive link to version 1.4.0, once the server issues are over I'll update normally: https://drive.google.com/file/d/1n4J2RzxDVUPyW6T69VZ8g2usoe6j584…