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One to Go
[This is still in it's early states, so there's definitely bound to be glitches! Tell me in the comments what or how I could fix stuff. Thanks.]
This is Scratch game which is a remake of my first project from about 6 years ago: https://scratch.mit.edu/projects/277799470/ (Do not play unless you want to be horrified.)
I took the project's concept and remade it into a basic skill game. Like the original, there's a "collect this, avoid this" concept, except I think I executed it in a much more creative way. I obviously changed a lot of things to really show how far I've come in game development...I'm kidding I'm still garbage at it lmao
The game is about Scratch Cat getting catnapped by me- I mean, Aig Latson and ending in the violet sea, where he must eat up fish. It's similar to the original, but now, it's actually playable and tolerable! Instead of an atrocious moving system, there's smooth gliding, and the ones (now fish) move by the screen. There's also stuff to actually keep the player invested, with two game modes, power ups, health, time limits, and hazards in the violet sea! See how well you can help Scratch Cat on this journey through the sea! (P.S. you may also enjoy watching the intro so don't skip it)
This game was also inspired by a few games I've been obsessed with lately by the same creator, MINDistortion. The first a game called "infect. evolve. repeat." In which you play as a virus who invades the bloodstream. The second is a game called "Bubbles", in which your ltierally a bubble...who has to grow to become a bigger bubble...without touching spikes. If you play them for yourselves, you can probably tell what was inspirational about them. (They also have sequels, so go check that out!)
I've stayed on Scratch for over half a decade at this point, and it'll probably be another 4 or 5 years I decide to linger on this website before offically moving to websites like YouTube, GameJolt, and Newugrounds. Most of my friends won't even be active in 4 or 5 years. But as long as I'm making people happy and doing something with my life, I'm contempt with staying here for a while.
(tbh I feel 8 year old me thought I'd quit by now lol)
Fun facts:
I chose the color violet as the main theme of this game because purple was the new "default" color on Scratch when 3.0 came out. It also works because purple replaced the color blue on the website's theme.
This was originally going to be a story based level game with at least 15 levels, but I decided two simple modes were good enough. In fact I think if I went with the former idea, this would've gone the Scratch School route, if you know what I mean. Each level would've had a harder theme that would've been too ambitious and difficult to code as well. There also would've been an overarching plot with that guy you see in the beginning, but it was removed due to being kinda sappy and unnecessary. As Nicky Case best put it, not everything needs to my magnum opus. Speaking of which...
Here are some sea things I scrapped during original production:
1. A shield that would've protected you from red for a brief period of time. Didn't add just 'cuz.
2. Fish that would've slowed you down or sped you up, called "Slowmo" and "Chaser". Discarded due to the fact it would've been too chaotic to code.
3. Some powerup that would've allowed for only red or green on screen. This was too hard to code, so I simply coded it like the hook and hookworm instead.
This was originally planned to release during my four and five year anniversaries, but I was busy. Finally got unbusy, I guess.
Anyhow, I hope you enjoy One To Go!
- ninesevenpotatoes, 2025
Pssh...did you know...I actually released a test of this on my alt account, so I could prepare myself? https://scratch.mit.edu/projects/1076096915/
#strategy #other #survival #skill #dodge #avoid #collect #scratch #fish #survive