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...:::Paper Heart:::...
She broked up with her boyfriend, so she isolated in her notebooks and memories of him, She refuse to believe that all it’s over. It’s part a visual novel, part platform (With a huge focus in the interaction with her phone). The catch it’s that when she feel happy, the world around change and the mechanics in the game changes with it. The same thing with other emotions (like sad, fear, rage) (Emotions like surprise or mistrusted are out, because are too short or a combination of two raw emotions. When she uses the phone, it’s when you are in the present. Talk to his friends and maybe his ex-SO. The majority of the time it’s in the notebooks, in a mega man or a castlevania-like style (Without the Metroid stuff). Every emotion had a role in this history and can change the way she sees her friends when she talks to them, and the player can decide that. Some things are from her past, but you can see how this affect her in real time. Bosses, dungeons, phones & a girl with a broken heart (But the game it’s fun and had a positive message, I swear)
Notebooks like dungeons
Emotions affect the way of this history
Part visual novel, part platform...
Diferent visual style
Diferent type of gameplays
#platformer
Mild Cartoon Violence
Mild Fantasy Violence
Mild Language
Comical Shenanigans