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Peregrine
This game was made in less than 72 hours for the Ludum Dare jam 40
You're a robber and you want some MONEY. But the more you take, the worse is the getaway.
You just robbed a bank and need to deliver the money to your van (parked on the opposite side of the city for some reason)
Features:
Platformer controls;
Pick up and drop money bags any time, changing dynamically the difficulty;
Money counts as life AND as score;
Rob civilians;
AI police that shoots;
Random spawn of police car, dog, and helicopter (and sometimes Robbin Hood) they spawn more if you have more bags;
Hide behind bushes, trash cans, mailboxes and stuff;
Hidden treasures for extra money and extra bags (yeah LAVA LAMP);
Timer turns on if you pick up the diamond;
Helicopter picks up your dropped bags on rooftops;
Score saved locally (if you make it to the end);
Difficulties when you pick up money bags:
Bag: Nothing Extra;
Bags: Can't "wall jump";
Bags: More guards spawn;
Bags: Can't double jump;
Bags: Can't hide behind small objects, money bag might fall when walking on a wire;
Bags: Become slow;
Bags: Fbi police spawns and run from behind you;
Developers:
Danilo Pereira
Giovanna Albiero
Gustavo Haschich
Malu Becker
Extra info, credits, and stuff:
We are Game Development students from Brazil with about 17 years old each. We made the Game made using Unity 2017.2.0f3, Magicka Voxel by ephtracy, Inkscape, and Gimp. We are thanking Sebastian League for making some movement scripts available, that we used as a base for ours.
#platformer






