Comments (1)
I seem to be unable to launch the game, which is a shame since I do like me some Picross.
I fell deep into the Picross hole on 3DS and figured it'd be easy to make a picross game of my own. Turns out, building the basic puzzle layout and mechanics was easy, it was also putting together a solver that was a bit difficult.
In any case, once I put together the line solver, it made testing puzzles for being completable an easy task. Adding puzzles was also fairly simple.
Controls are
Left click to clear a spot.
Right click to mark a spot.
Middle click to assing a questionmark to a spot. (just a mark that doesn't act in the same way as an X mark)
Numbers will change colors depending on whether a logical move is possible or not based on the currently cleared and marked spots. It assumes all marks and clears player has made is accurate in it's assumptions. Blue means that a logical move is possible in the given line.
Enjoy yourselves =)
#puzzle