
Comments

No comments yet.

Welcome to Pixima
The Next-Gen 2D Pixel Art Particle Engine
Pixima brings the dynamic particle workflow of modern engines inspired by Unreal’s Niagara straight to the world of 2D pixel art. Designed from the ground up for indie game developers and artists, Pixima empowers you to design, guide, and export breathtaking real-time particle effects in seconds.


Key Features
🔀 Motion Path Editor: Draw custom trajectories directly on screen to guide your particles. Perfect for slashes, magic missiles, swirling vortexes, and custom spell arcs.
🎨 Pixel-Perfect Precision: Strict pixel grid adherence, color-over-life controls, custom palettes, and zero unwanted blurriness.
⚡ Real-Time Physics & Emitters: Layer multiple emitters, tweak gravity, apply wind or vortex forces, and build interconnected ribbon trails for high-energy effects.
🔄 Looping & Seeding: Generate seamless, perfectly looping animations and deterministic seeds with one click.
📦 Engine-Ready Exports: Instantly export as optimized PNG Spritesheets or looping GIFs compatible with Unity, Godot, GameMaker, and modern 2D game engines.
💻 Ultra-Lightweight & Cross-Platform: High-performance, fast startup, and native performance across Windows, macOS, and Linux.
🎮 Built by an Indie, for Indies
Whether you need simple fire embers, complex elemental spells, or stylized sci-fi thrusters, Pixima simplifies your VFX pipeline giving you total creative freedom without the manual frame-by-frame hassle.





















