
Comments (26)
i don't like how the door works and i know an easy fix for it, just put 1 blue button and 1 red button OR just make the button blue when it's switched to blue and red when it's switched to red. it's hard to remember what color you have the door switched to in gameplay because the only differents is what way a tiny switch is pointing, in a color coded game why is the button always red! i have no idea why it's implemented like this
Been a tf2 freak fan for years this panders specifically to me and it looks peak
Hi, it's me again with another stupid question. Who is the BLU pyro? Every other enemy is a TF2 freak, but I've never seen that pyro before. (And neither has the tf2 freakshow wiki)
After playing the demo, I can say this is the best TF2 fnaf fangame I've seen. The cameras are nicely made, and are distinct. The music choice is great and the debriefings at the start of each night are nice to see. The mechanics flow well, the camera poses are cool, and I like that characters spawn gradually.
There are some bugs, one being the ringtone playing on the loading screen if you skip it. If a character leaves the doorway, it will turn the doorway into its empty frame even if another character is there (this happened when scout left and pyro entered).
Part 1
reminds me of good old Five Nights at Heavy's days
Free
Primetime Freakshow: The 3-Night Demo 0.1.4
Check this game's posts to see the patch notes for this version.
The Story
Your name is Jonah Josdin.
You’re a Soldier that has been tasked with night watch duty in a developing trade plaza they're calling trade_moonlight.
For the past few weeks or so, respawn machines all over the Badlands have been acting strange, spawning in mercenaries that don’t seem to be listed in any kind of database. Your job is to mainly document what mercenaries happen to spawn in during the night to gauge how serious the threat is.
You first wonder what might happen during these shifts. That feeling coupled with the general creepy atmosphere during the night doesn't exactly put you at ease. But you've always been one to get the job done no matter what. Doesn't matter what mission; control points, capturing the intelligences, even the ostrich incident... that determination has gotten you far up to this point.
But just how far CAN it go?
The Gameplay
You control Jonah in a classic-styled five(?) night week. You have a spawn door installed in your office in the event that someone tries to come in, and heating grates in the vents in case anyone goes crawling around in there. You know the drill when it comes to FNaF fangames though, so manage the power of those doors carefully!
The Reason I Made This Crap
I was actually going to make this BEFORE Twilight Nightwatch before I decided to make something a little smaller in terms of scale as my first fangame. I'm glad to have finally brought this dream into reality, and glad for the support that Twilight Nightwatch got. Thank you!
My Youtube: https://www.youtube.com/@-biggs-5696
My Twitter: https://twitter.com/bigboybiggs362
Mild Realistic Violence
Animated Bloodshed
Language
Comical Shenanigans






