
Comments (28)
The toy knife:


Fanart upon thee
I gotta be honest. This wasn't that great.
Before the critiques, quick aside, but this Toriel scene is so funny lol
In front of the child?? Toriel...... Silly!

And I encountered a bug here. I don't think the cutscene system likes button mashing(or at least I assume that's what happened here.)
But anyways. I honestly don't have much to say about the overall package as, like you said, it's incredibly short, which makes me wonder why this was released in the state it's in. There's literally no other encounters besides the dummy. Maybe I missed a few key things here or there idk, but it also really doesn't help that when you do want to explore, the game just doesn't let you, like it's teasing you. Toriel's been waiting for the entirety of my playthrough.

So what you're left with is essentially just a walking simulator of a slightly edited Ruins. Not great. Again, I probably missed some things, but the game's constant handholding doesn't help either.
Next section in spoilers:
I'm sorry, but this is a really lame way of handling patience's gear being in the Ruins. So your interpretation is that it's just always been there for what could've been centuries..? No one else bothered to mess with it? Idk about that... Surely there could've been a better way for their gear to have landed there, like having monsters you helped out in the Ruins place your gear there after your passing, or maybe Toriel digging out a hole just for you since you've been so nice to her, or something. There's a lot of spiders in the game. Maybe something could be done there?
I'm really not a fan of the patience soul design. It's the typical "soul kid wears the same color as their soul" thing, but also... the blue hair.....


... why? It looks so tacked on and doesn't even really fit. We get it, their the cyan soul and all, but you don't need to make that so obvious to us. You would have a lot more creative freedom if you tried a more original design. I really wish prequel games would stop doing the soul color design thing...
So, what could be improved and how? Firstly, better soul kid design. Do remember that you don't need to show their gear! You can if you want to, but you don't necessarily have to. Frisk, Chara, and Kris don't show their gear, so it isn't a rule to stick to. If you want some inspiration for designs, I shall showcase my own soul kid designs!

Secondly, give players more things to interact with, and let them explore if they desire. Have Toriel react if you try to wander off, maybe even chase after you or look for you. The kid in the beginning clearly doesn't look comfortable being with Toriel yet, so why not do something with that? Allow branching pathways if we choose to. I don't think Toriel should be loredumping on us this early. Her "arc" felt really rushed and we barely gotten to know her before we were thrown off path. How about more interactions with her and have her guide us throughout the Ruins?
If there's more things that players can do, let them know about it. If I was supposed to backtrack, then communicate that with the player, instead of expecting them to "Just Know". Let us encounter monsters and actually get to know our surroundings.
Overall? Well... we all start somewhere, right? I know my beginnings weren't great either, trust me, but that's why I'm providing feedback here so I could see this improve and become potentially great! I can't recommend this demo in its incredibly short state currently, but I do hope for the best for the team.


PEAK
I will check it later and then update my commentary, but for what I can say now... it looks a little rushed..? but the music is good. I love "Ruined Halls" original version specifically
UPDATE:
So, as I was saying... game looks... a little raw?
Please don't take what I say to heart. It's only my opinion. But...
I think this game should've take a little more time.
The spriting looks a little... unappealing(and I understand it has to be with Toriel, but some other stuff too looks a little unwell, as well as human design) and the dialogues are fine, but I think Toriel acts a little too strong, though I can't say for sure
Rooms look good, with extra turns(which you can't enter ยฌ`โธยดยฌ ), columns and everything else, it looks nice โ โฉ โ!
For some reason Dage(I named them because of images, I couldn't see it in game) looks a lot better without ribbon lmao
And I liked the Fullhouse joke
Also the music is absolutely fire
(A little tip: set the "Delay" to 2 or 4 in Magical8Bit plugin, it will remove the clicks in the triangle)
So, this is what I think so far ( แดอหฌแดอ)
Also, is there a particular reason why the leaves are brown?
Free
Project Bluelight (DEMO)
This is a demo. There is more game planned.
Game Soundtrack
Once upon another time (UT version)
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- 1.Once upon another time (UT version)
- 2.Once upon another time (Original version)
- 3.Faint Bluelight (UT version)
- 4.Faint Bluelight (Original version)
- 5.Grievances (UT version)
- 6.Grievances (Original version)
- 7.Ruined Halls (UT version)
- 8.Ruined Halls (Original version)
- 9.Practice (UT version)
- 10.Practice (Original version)
- 11.Patient

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Project Bluelight is an UNDERTALE fangame.
Your task is to assist a fallen human through their journey. Lead the light blue soul into an old story that... shouldn't have happened...?
((This game is intended for UNDERTALE/DELTARUNE players))
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(Most features not available in the DEMO.)
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Meet strange enemies!
Meet stranger friends!
Meet strangerer monsters whose relation to you may be neutral!
Explore previously unseen parts of The Underground.
Befriend, Hurt, or Slay everyone in your path using your own DETERMINATION... and some junk from the ground.
Time your actions, and be sure to dodge attacks!! You wouldn't like SOMEONE throwing a brick at your face, would you??
Featuring a full original Soundtrack (And available UNDERTALE variants for the ones who would use their melodies!)
Find some milk to dunk cookies on.
Befriend a wolf. Maybe.
Fall down a couple of times.
Wake up.
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Q: I found a bug / error / crash / oversight. Where do i report it?
A: Mail a screenshot of the bug/crash report, and tell me what you did to cause it, to this mail:
[email protected]
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Q: When is the game coming out?
A: The game will come out in 5 major updates. One per area.
The DEMO serves as a prologue to the first area of the game.
Currently, the first area is being worked on and expected to be ready by March 2027. (Though, it could take longer.)
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Q: Why is the game's quality so... different from other demos?
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Q: How can I help?!
A: I'm only looking for programmers that have experience working with GameMaker Studio 2, if you are one of those, please contact me with some sort of portfolio!
If you're not, then you can talk about the game, share it, and use hashtags like #projectbluelight #pblight #utpblight. I know it sounds like it doesn't, but it really does help out the game reach more people, and by extension, potential programmers to collaborate with! You can also like and follow this game's page and any Twitter announcement.
If you don't want to do that either... then, uh, you can always like... drink water?
Water is lightly blue, right? That's kinda like consuming bluelight.
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Q: Is there any cross-canonicity with other stories?
A: The world explored in this game takes both UNDERTALE and YELLOW into its canon.
There are some other projects I'd like to incorporate to that list, but since they are in active development, I can't tell if they step over each other's canon. This also applies to DELTARUNE.
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Q: How will the game continue? I finished the DEMO!
A: The DEMO's ending is exclusive to the DEMO. The last cutscene will play out differently in the future releases.
I chose to do it this way to make it tell a self-contained story, in case the game isn't ever finished. But, because of its looping nature, the DEMO itself is a prologue to the full game.
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Q: Will this game receive any localization other than english?
A: Es oficialmente localizado al espaรฑol por mi. In other languages? It's possible and simple to implement, but it's not **planned**
(because i don't know how to speak them lol)
In any case, if a good unofficial translation ever pops up, it will probably be implemented (and credited) in the game.
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Q: Why is the game not called "UNDERTALE Bluelight / Light Blue"?
A: Because nowadays faulty AIs detect and make Copyright Claims.
I don't want this game to face the same issues YELLOW went through for both users & creators, so both the name and soundtrack have been separated from UNDERTALE.To be entirely clear, THIS STILL IS AN UNDERTALE FANGAME.
(also bluelight sounds cooler than light blue)
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Q: Is this game related to the political project "Bluelight"
A: NO. I only found out *that* was a thing after the game's name was decided and set. There's not much I can do about it now and it's really annoying.
PLEASE ignore any political thing using "Project Bluelight". I don't even know what it is about but it's NOT related to this AT ALL.
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Q: How does this game differ from UNDERTALE CYAN?
A: After years working on Cyan, I decided to split on my own and make the story I pitched a thing myself. I kept using the game engine developed by @_pancakez
for them long ago, and began modifying and building on top of it.
I personally consider this a "Sister Game" and you probably should do so, too.
(Both Pancakez and Deli agreed to this. Don't worry.)โ
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Basically everything by @thehairdudelmao ![]()
Original base game engine by @_pancakez ![]()
This exists thanks to @delicioushazokie
(check out undertale cyan!)
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Official Twitter: https://x.com/proj_bluelight
Official Wiki: https://undertaleauwiki.miraheze.org/wiki/Project_Bluelight
Official Soundcloud: https://soundcloud.com/project-bluelight/albums
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The DEMO's in-game credits are meant to parallel the original demo.
Most assets in the "Ruins Halls" Area, Intro, and several other parts of the game belong to Toby Fox and the UNDERTALE team, or are an edit of them.
UNDERTALE ยฉ2015 by Toby Fox, Temmie Chang, UNDERTALE Team
#rpg #bullethell #underlike #puzzle #fangame #undertale #undertalefangame #undertale_fangame #undertalepatience #undertale_patience #undertaleprequel #undertale_prequel #undertalesequel #undertale_sequel #ut #utfangame #utprequel #utsequel #utprojectbluelight #utpblight #undertalebluelight #undertale_bluelight #undertale_project_bluelight #projectbluelight #project_bluelight #pblight #toriel #dage #patience #soul #cyansoul #lightbluesoul #bluesoulbutslightlylight #eggsforbreakfast
Mild Cartoon Violence
Mild Fantasy Violence
Alcohol Reference
Mild Language
Comical Shenanigans



![i hit the character limit so heres more ranting about buttercups: i expected them to be called "mantecopas" (manteca[butter]+copa[cup]) but no, just call them frogass why not, i guess. sure.](https://m.gjcdn.net/game-screenshot/400/48924217-itpvcfsh-v4.png)








