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What do you think?

Hey man, nice game! Followed and can't wait to see what this turns into! I made a video to help promote this!

https://www.youtube.com/watch?v=q3p_RKfz9bg

Awesome work! Great sence of speed, really good graphics (The ship model is amazing) and satisfying gameplay. Quite hard, but I like that!

Definitely think you should keep developing this, it has great potential!

NOTE:

A simple work in progress/demo made in 10 days for the 64Digits Spring Competition. Not planning on finishing it just yet; I have another project in the works.

No web version; since I made this in Unity's Trial Mode and didn't publish a web version, I can't publish it in "Free" mode now; most of the effects and shaders that the game relies on will no longer work, and trust me when I say it detracts a lot from the intended experience.

BASIC INSTRUCTIONS:
You are flying a prototype Phoenix attack craft along the Interplanetary Space Bridge.
Hostiles are flooding the gate and invading Earth. Your goal is to reach the end of
the bridge on Mars, find the facility creating the hostile craft, and destroy it.

Controls are simple. The arrow keys or W/A/S/D move the ship around. You can move
up and down, or left and right.
Space fires your weapon; in the demo, there is only the Vulcan Cannon. Bombs are not
usable, and the Pulse/Beam cannons are locked.
A gamepad may also be used, and all controls can be configured in the game's launcher.

Menu navigation is done with a mouse.

SYSTEM REQUIREMENTS
The game is somewhat demanding. Not terribly so, but I recommend playing in Windowed mode and at a lower resolution if you're experiencing performance issues.

CREDITS

Game, Sound effects, Art and Models by Daniel Lawrence (64Mega)

Music by Steven O'Brien (http://steven-obrien.net/)

Tracks used:

Epic Orchestral Piece (http://soundcloud.com/stevenobrien/epic-orchestral-piece)

Majestic/Epic Orchestral Piece (http://soundcloud.com/stevenobrien/majestic-epic-orchestral-piece)

#arcade



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