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Comments (9)

What do you think?

Looks goodd

really cool!!! i will play this when it release!!

My thoughts after playing the Blademaster:

It's very fun, for what it is now, to play this character. lots of control over the movement and nicely designed kit.

Likes: Fluid and diverse combos that flow like sweet honey between his kit, posture again characterizing him nicely. Has incredible options for closing the gab in between him and his opponents through a cool gimmick that makes him feel all his own.

Dislikes: I wish there was a bit more wacky flare with how he used the sword, or mid combo pulled out maybe another sword. Though that's more my dmc bias, I think it would nice. And when using his special light ability that takes you towards your enemy, you can't stop it, or do it early by pressing the light button in between inputs.

My thoughts after playing the Heavy Swordsman:

It's fun, though there is a bit of somewhat lack of control and jankyness to his move set in some respects.

Likes: His combos feel fun to use, mostly, and the size of his sword certainly makes him look good. I also like the overall posture of the character with it's suiting color that characterize them without saying anything.

Dislikes: I didn't feel much control over the combat at times, not being able to jump probably being the biggest proponent of that, and also that there's no separate inputs for individual heavy attacks. There also isn't many ways to re-close the gap fast after a combo to be able to return back into the combat.

oh i din´t see it released another test!!!

#rpg #action #arcade #scifi #other

[PROJECT COMBAT DATA]

A Short Action Game with depth Combat System

The Combat System was Inspired by Devil May Cry Series and Platinum Games



teen
Mild Cartoon Violence
Mild Fantasy Violence
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