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Prolonging is a point and click game about managing faulty systems in a sinking submarine. As the captain of this sinking tomb, it is your job to make sure that you and your crew can last long enough for the distress signal to reach someone, even if your efforts are completely futile.
Game inspired by the theme Delay the Inevitable of Ludum Dare 50 so I guess you know how it ends :)
Credits:
Main logic coding and game direction: Daniel Malcher
Art assets and UI Coding: Thiago Jezini
Sound design and Sound assets: LV3TO
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