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Game Soundtrack
- 1.pspAI Demo 0001A - Without pspAI
- 2.pspAI Demo 0001B - With pspAI
- 3.pspAI Demo 0002A - Without pspAI
- 4.pspAI Demo 0002B - With pspAI
- 5.pspAI Demo 0003A - Without pspAI
- 6.pspAI Demo 0003B - With pspAI
- 7.pspAI Demo 0004A - Without pspAI
- 8.pspAI Demo 0004B - With pspAI
- 9.pspAI Demo 0005A - Without pspAI
- 10.pspAI Demo 0005B - With pspAI
Compare chip-tunes made on The PlayStation Portable in Beaterator, first without natively run AI, then with it!
pspAI Change Log:
JadeJohnson:
I figured out how to basically AI-upscale my existing Beaterator-ProJects using the PSP app itself!
I believe that I must use my tech solely as responsibly as possible. My theory on AI is that we may only use it to the extent to which the law allows. Therefore, I decided to "code" my very own AI that is programmed with legality-restraints in mind. I was able to eke its functionality directly out of my SONY® PSP™, that little handheld on which I write and arrange all my music. I call it, "JadeJohnson Audio™ pspAI™"!
Actually, I never even needed to modify or update the system firmware at all, I wired-up the artificial intelligence myself, by digging deep into the bowels of Beaterator's audio-settings, and finding the optimum way to enable the absolute purest sound! No system firmware-updates required from Sony®: the hidden AI was in Beaterator's Effects-Editor all along, just never extracted until now! Here's a full-length E-P I've made containing two more pspAI tracks, and then the one I already sent you at its end. The consistency is nigh through the roof!
The nicest part about pspAI, is that it grows alongside its user, yielding to their musical desires, but also educating them through the sound-quality of their creations themselves. PspAI is also scalable, meaning that you can adjust its parameters, simply by increasing-or-decreasing each channel's volume, and pspAI will automatically adapt to the operator's alterations, whilst always doing its very best to keep their best interests at its core.
It should definitely go without saying that not-quite every-song works well with pspAI. Some tracks where the drums are all on a single channel can heavily fluctuate in volume, whereas others with high-pitched instruments that belong in the bass-range instead, may drastically lose amplitude in the channels where those instruments are actively playing. However, because this is only the first generation of this new technology, it can reasonably be inferred that future builds will feature better compatibility.
Please enjoy, let me know what you think about my label's legality-only approach to the development of our own AI, and as always, "Happy Jading!â„¢"
Jading:
Justness,
Amnesty,
Dependability,
Inclusivity,
Non-vulgarity,
Good manners.
What's New In pspAI V2?
We have officially reached the debut of "‘JadeJohnson Audio™’ pspAI V2™"!
This new iteration brings forth much better quality; louder, yet more-balanced, orchestral instruments; and a much-more-lifelike overall feel to our music!
What does pspAI V3 bring to the table?
Now, we have, for the first time in forever (no, literally) both discovered, and implemented, a way to seamlessly mix pspAI tracks, with normal Beaterator-channels, and still have the resulting song sound far-more-than decent!
Normally, because of the low master volume-settings required for pspAI not to overload the speakers of the Sony® PlayStation™ Portable (PSP™), or even any device emulating said handheld, any traditionally-rendered tracks would have been entirely inaudible when mixed with audio-that's been mastered via either of the previous two pspAI iterations. So, you could-argue, this is quite the achievement indeed, and we can only imagine what a possible pspAI V4 might entail!
Thanks to all of you folks's constant encouragement, "JadeJohnson Audioâ„¢" Beaterator-based music has officially reached Generation XXX (30) [Thirty]; this wouldn't have been possible without all of your kind words and uplifting support!
So, what's new in "JadeJohnson Audio Generation XXX"?
A. We've introduced pspAI V4, which now has full integration into our music, on a per-channel basis, instead of being divided solely between percussion and melody! This means that each channel can finally have its own levels of both volume, and dynamics, and can even change their parameters over time!
B. As you can tell, our musical quality has improved to a near-Studio-Ghibli-esque level! Once we triumph over them, we believe that we shall be at the very top of the ladder of musical success: maybe not in popularity, but in the level of care, passion, dedication, and effort put into each of our audio-creations! And yet, we still, don't plan on easing-up any-time soon!
C. If you pay close-enough attention, you'll notice that the drums in this track have a unique, more pronounced delay to the Chorus-effect that washes over them, compared to any Chorus-effects ever utilised in any of our past tracks. This was due to our noticing the sound of the default Beaterator Chorus feeling more lifelike when applied to drum-channels than melodic ones. So, we played around with the parameters, starting every time from the default, and were able to unlock a whole new dimension of Chorus-Delay, which is what enables these drums to sound like those heard at a live Gospel-concert! We can't wait to discover what else Beaterator is hiding up its figurative sleeves!
Please enjoy, and as always, "Happy Jading!â„¢"
Jading:
Justness,
Amnesty,
Dependability,
Inclusivity,
Non-vulgarity,
Good manners.