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We were tasked with creating a "living" character in a basic platforming setting. This is more of a prototype than a game but these are so great for trying out new stuff and explore different functions in Game Maker.
My personal focus on this project was the lighting system and the dynamic little expressions in the character.
Per-Emil Fritzén - coding, audio.
Kevin Holmgren - coding, art, level design.
Thomas Richards - coding, art, character design.
#platformer
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