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What do you think?

Linux build??

The implementation is not bad. The idea is interesting and pleasant. If only to optimize the game and add graphics settings, otherwise the game lags even on normal hardware. And so good luck to you!

Hey, your game sounds awesome! I’d recommend doing the following to turn it into a bigger success on Game Jolt!

1. Post about your game, news and updates in as many communities as it makes sense! Communities like Game Dev or Arts n Crafts will get your posts in front of thousands of users! Find more communities here: https://gamejolt.com/communities.
2. Write a bio on your profile. A complete profile always looks more legitimate in the eyes of the community. This is a great place to add in your website or other social channels.
3. Post and update your followers frequently to stay on their radar! :)

Welcome to the Chronoverse... wait, have you been here before?

The next chapter in the Quantum Series. This game is being made for the LSDJAM hosted on Itch.io.

Quantum Origination is a game based on my personal dreams. Similar to LSD: Dream Emulator, Yume Nikki, or 21: The world, it is primarily a game of exploration but you may need to find lost things... There are over 26 large-scale dreams to explore!

#adventure #altgame #dreams #exploration #dreamgame #dreamcore #weirdcore



all-ages
Drug Reference

Linux and Mac releases!
I've built a Mac and Linux version of this update after some requests. I've been wary of making these in the past as I can't test them at all. Please get in touch if you find any bugs!

I hope these versions work well! 

Version 0.2.6 release

0.2.X delayed...

Quantum Origination v0.1.9 is now live!

This is the directors cut version before the Jam ended and I start working on large updates.

Full patch notes can be found here: https://scrib-dev.itch.io/quantum2/devlog/206334/version-019-is-…

Highlights: 2 new levels, updates to old levels and bugfixes!

Quantum Origination version 0.1.4 is now live:

I've made forest a lot more tolerable, you can no longer escape the underwater level, more optimization for the island level, a few dialog NPCs that said nothing now speak, and the cursor should now lock!