Comments (4)
You should post this game in communities such as Game Dev community. Post some shots to attract people
Hey, your game sounds awesome! I’d recommend doing the following to turn it into a bigger success on Game Jolt!
1. Post about your game, news and updates in as many communities as it makes sense! Communities like Game Dev or Arts n Crafts will get your posts in front of thousands of users! Find more communities here: https://gamejolt.com/communities.
2. Write a bio on your profile. A complete profile always looks more legitimate in the eyes of the community. This is a great place to add in your website or other social channels.
3. Post and update your followers frequently to stay on their radar! :)
Artistic:
The player will have to take on the role of a novice Ninja, sent by the guild to complete their training on the continent occupied by the Great Sun Empire. These lands are ruled by a matriarchy fueled by the dictatorial regime of the Sun-faced Empress of the first priestess of the goddess Oholiturrturriyaartaa. Although the Ninja has little skill in getting to the continent, she still has a huge advantage over the local population. It is immortality or rather rebirths in the ancient, long forgotten on this continent Ninjutsu temples. Her elementary knowledge of Nenjutsu, though not comparable in direct confrontation with the local warriors, is quieter, stealthier, more nimble than many, which will allow her to easily bypass obstacles or sneak by unnoticed. But be careful Ninja long forgotten already mythological profession on this continent, many will want this knowledge, try to take it away or to bend their will Ninja herself.
Discover in yourself, find in ancient ruins or hidden Ninjutsu teachers, choose your path and follow it!
Technical:
RPG with a female protagonist, with multi-faceted pumping and a huge number of things (to pass the main scenario is not required), because of this you can gather a lot of different builds, the player himself plans what to wear what to use, creating his own ammunition and learning the skills that he sees fit(from actions are learned skills passively, these skills increase the level for which points are given to learn Ninjutsu).
Moving around the global map is similar to Fallout 1,2 and Mount&Blade. You meet the enemy or come to the location and there are different actions, battles, trade, search and strengthen ammunition.
Gameplay in the locations occurs from the side, we did it so that the player is not lost and did not waste time finding the main purpose of the location, but also on the locations of many branches and secrets that are optional to explore.
In the current demo you can try out: the initial implementation of sharpening things, raising the level and characteristics of the character (very raw, now attach more advanced with the dependence on the status and different damage.). Several locations with different times of day to show the main gameplay. Bots with which you can fight (soon add different factions bots will fight each other, drop from the bots.).
Already done passes tests and is being prepared for assembly. Advanced sharpening of things, characteristics, battles between different factions, statuses (arson, bleeding, merging, stun), movement of factions and events on the global map. Now we are gradually adding this to the main version of the project.
Control buttons:
WASD = Movement.
SPACE = Jump.
CTRL = Sit.
ALT = Silent movement.
SHIFT = Sprint, Fast movement in sit.
F = Attack.
Q = Interaction.
L = Lighting.
I = Inventar, stats.
ESC = Menu.
For more information, operational tests, patches, scripts, screenshots in high quality. Join us at https://www.patreon.com/HGGIndie?fan_landing=true
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Finally found a normal program that does not spoil the colors of the screen recording:)
I tried it and it seems to be ok!
https://www.youtube.com/watch?v=Hu7EbhWYZs4