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despair in the dark
Description:
This is a rouge-like game, which differs from other roguelikes in that here you are accompanied by impenetrable darkness, with which you also have to fight (this will be especially noticeable in hard mode, which does not exist yet)
Control:
WASD - move
LMB - hit/buy
RMB - magic/sell
E - use object on map(mushroom, altars, etc.
TAB - inventory
Cheats:
F5 - give all items
Ready:
1 location - forest
4 enemy type
2 boss
30+ items
base meachanics
1 playble character
In the plans:
more conent(item, maps, enemies etc.)
Hard mode
sounds and musics
5 characters
improved structural level generation
new mechanics
redesign
tutorial
resize (now it good work only on full hd)
//Now this game is very bad, but all the basic inclinations are ready, what I want and what will be in one form or another in the final version I ask you to at least try to play and share your experience for one thing, and what can I do with the game to improve it
//About myself: I am an ordinary 18-year-old student, I make simple games, but I do not want to stop there, I am going to devote my whole life to games, I hope you can support me

