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What do you think?

Good !

Pretty cool mechanics! Lots of potential here. The pace is pretty slow right now though. Not only in movement and object speed, but I spent a lot of time standing around waiting for my energy to refill.

Hi developer. Can you port a WebGL version of this game, or any other games you make? I'm interested in sponsoring/buying good unity games for our website :) Thanks.

An early WIP of Reckless Gravity; meant to be an action/puzzle platformer heavily inspired by games such as Portal. In it, the player attempts to complete stages as quickly as possible in order to gain a High Score. To aid in this, the player has the ability to manipulate gravity.

Things to be done:

*Add sounds for all interactions.

*Replace place-holder graphics and complete GUI graphics.

*Add a fail/death logic (likely some form of save-point/respawn system once energy hits 0)

*Create more levels past the initial 3 meant to showcase and for early alpha testing.

*Add in the various other portions of game logic such as the Upgrade system for improving Gravity powers.

*Add in support for the High Score boards.

*Optimize for smoother play and fewer bugs.

*Polish EVERYTHING about 10 times more.... and then at least once more beyond that.

ALL FEEDBACK IS GREATLY WELCOME.
#platformer



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Update 1