Game
Reckless Gravity WIP
11 years ago

Update 1


A small update which adds a few things and changes a few more.

  • Added most of the Upgrade logic that allows a player to upgrade their Gravity powers.

  • Added two new levels; exploring some new game mechanics and puzzles in them.

  • Changed and tightened up the physics and mechanics of the Gravity powers.

  • Added the ability to pull objects towards the player instead of just pushing them; in addition a player can now push/pull an object closer/farther away while it is being Gravity Grabbed.

  • Tweaked how much/fast energy a player uses at the start of the game so the pace of each level is not slowed down by having to wait for energy to regen as often.

Unfortunately, there is still no death/fail logic. I am still torn between having a player have to restart the whole stage if their energy drops below 0 or just have them respawn.

Also still desperately need to add more sounds to the game and finish up the various graphics for the GUIs.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Path of Kami: The Evolution of the Lore

Have a good Boi

Update 2.627

New challenges & new effects!

An infected room from the second part of Cybel ! Are you up for some cleansing?

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

I made a small jungle house.

I remade my main character, what do you think? :)