Game
Reckless Gravity WIP
11 years ago

Update 1


A small update which adds a few things and changes a few more.

  • Added most of the Upgrade logic that allows a player to upgrade their Gravity powers.

  • Added two new levels; exploring some new game mechanics and puzzles in them.

  • Changed and tightened up the physics and mechanics of the Gravity powers.

  • Added the ability to pull objects towards the player instead of just pushing them; in addition a player can now push/pull an object closer/farther away while it is being Gravity Grabbed.

  • Tweaked how much/fast energy a player uses at the start of the game so the pace of each level is not slowed down by having to wait for energy to regen as often.

Unfortunately, there is still no death/fail logic. I am still torn between having a player have to restart the whole stage if their energy drops below 0 or just have them respawn.

Also still desperately need to add more sounds to the game and finish up the various graphics for the GUIs.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

I was bored, so... ManutKat.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

a drawing I did because I was bored😪. But I love how it turned out.😊

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Levels' maps.