Comments (11)
Nice artstyle.
Love the music and graphics. Here is a gameplay video of your game (unfortunately I got stuck at the beginning and couldn't play much):
The game looks really, great. I want to play it, i am gonna test it in some days
Overall a great demo! It might help to slow the movement speed a bit because the current speed makes platforming a bit tedious. It might also help to add hotkeys to the inventory slots because right now in combat you have to divert all of your attention to move the mouse to the item you want to use. These are just suggestions so do with them as you please. But other than that the game feels smooth, the pixel art is beautiful, and the concept is great!
hi sorry for my dumb question but how you jump over a wall?i tried multiple time jump-climb the wall but whenever about reach the top to jump its like the game repel from me to jump further,if its make sense?sorry i do love to play this game tho,sorry again for the question hope you can help me out thanks
Game Soundtrack
•Synopsis•
A knight no more...
Lummis was once a knight from a distant, magical kingdom. Unfortunate events led it slowly to its demise, an inevitable fall. She doesn't understand how she survived, perhaps fate, or bad luck. Our main character wanders the lands aimlessly, giving up to despair and a meaningless life. Until one day, an old man, wise and bearded, approached her to tell her a story...
"There is a rumor, young one... In the far away lands rests a crystal that can restore that which you have lost... or give you a new purpose... Take this orb, and carry on with your quest. Find... your Relevance..."
What is Relevance?
Relevance is a 2D pixelated Metroidvania being developed by a solo dev. It takes inspiration from others in its genre, specially the classic Castlevania games. However, there is one thing that makes this one different; the open world. You are free to traverse wherever your boots take you, without loading screens or fade-in and outs. The demo on this page only represents the main mechanics and a glimpse of the graphics.
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•Controls•
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•Contact Info•
Reach out on:
 Instagram: https://www.instagram.com/mika.platinumware/
Twitter:Â https://twitter.com/_Platinumware_
•Support the project on Kickstarter!•
https://www.kickstarter.com/projects/platinumware/relevance-an-open-world-metroidvania
•Note•
Music, art, programming, AI, story, design- everything in this project is made by one person! Patience will be appreciated and all sorts of feedback/criticism are welcome!
By the way, I'm trying to get the game on Mac and Linux too! Hold on a bit longer and follow for now if you're interested!
#action #adventure #metroidvania #pixelated #retro #platformer #other
https://www.youtube.com/watch?v=KQVcNR2KxdY
Since this is a #metroidvania and all, I was thinking on making breakables drop items, like my test in the video.
What do you think? 🤔
https://www.youtube.com/watch?v=RenmI2bIa8k
I just realized I never posted this here!
Here's a quick, short&sweet trailer I made for the Relevance Demo's release a few days ago. If you haven't seen or played the demo yet, come back after you've watched this trailer đź‘€
Hello there đź‘‹
To those following my project I'd highly suggest checking out https://platinumware.itch.io/relevance instead. I'm constantly posting updates there and lots of fixes from the version here.
It takes about one hour to upload here. Thank you for understanding