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What do you think?

well this is a game , which is a game. keep up the good work

Good game but you cant see the animatronic or you need instructions on using the light.

Free

robostages

Version: 0.1.1about 14 hours ago

this is a game i made for myself just to pass time, but i thought it would fit being here. the game doesnt have crazy graphics because i didnt intend it to, i made it just for the gameplay. and i honestly think it's a pretty fun one. thank you if you are this, or trying my game.

GUIDE:

all controls are mouse only

the layout works pretty much like the avarage fnaf game.

the game has a working clock lasting 6 minutes per night, and a power system.

system:

under your desk, you can control over errors or see how much light battery is left. click on the system button if a alarm sound is heard along with a red beaming light. the button has a chance to not work.

you also have your light system which if oldman is not in cam 8, it starts to go down. upon hitting 0, the whole building becomes dark and the cameras become useless. command oldman to go into cam 8 to recharge the light battery

tracking error can happen by some of the animatronics making commands not work. click on the button to fix it back

==== animatronic 1-short dude with hat(boss)

starts on cam 7(office) wanders around the place, if gets to the camera into your door, close it. there is no visual on the door itself that the boss is on whatever door.

he can also go into cam 8 causing a system alarm. making your computer and doors not work.

==== animatronic 2- the guy with the pointy hand and jaw like mouth(oldman)

starts on cam 8, can be controlled by the command section on the computer (found by clicking the button on the up left side of the computer) click on his goofy face then click on the camera you want him to walk to. after some time the command will shut off. you can change the command any time you want.

if oldman and the boss are in the same room, the boss will go back by 1 room, so use oldman to stall the boss, or put him back in his office, giving him 0 ways to escape. if oldman has no command, he will walk towards one of your office doors. if oldman moves out of cam 4 or 5, you'll hear his walking requiring you to close the door based on whatever cam was it.

==== animatronic 3- fnaf exoskeleton but uglier(worker) this game's music box

found under your desk, in the darker left part of it. click on the darkness to zap him. he has 5 stages upon zapping based on his position you can tell what stage he is on:

stage 1: hasnt woke up yet

stage 2: started waking up

stage 3: drains your light battery using his hand on the desk.

stage 4:secends away from jumpscaring you.

stage 5: the jumpscare. you will not live to tell the story.

upon zapping him, he'll get back into stage 1.

during light out or system error he will go through the stages much faster.

==== animatronic 4:hexagon head holding an accordion(ding dong)

can be seen in cam 6, on the command section of the computer, ding dong will ask if he's allowed to move, upon clicking on it, ding dong will move to camera 4, then 6, then will get out of the camera range. if ding dong encounters oldman or boss during that move, ding dong will jumpscare you. if it takes to long to allow ding dong to move, he will also jumpscare you.

==== animatronic 5: rectangle with black string things(chef)

sits on cam 6, and will slowly get angrier until he leaves the room to sneak in to your left door and jumpscare you unless the door is closed, if not his jumpscare causes a system error or tracking error.

==== animatronic 6:turtle shell with eyes and metal teeth(dogshell)

sits on cam 1 on the left or right side. can randomly sprint into your door, detected by the sound of running getting closer and closer, and youll need to close the door which ever side he was sitting on cam 1. or he'll jumpscare you.

however if both doors are closed he will bark making chef become 2 times faster for some time.

==== animatronic 7:coffee(coffee)

sometimes there is coffe ads in your computer with a badass twin peaks refrence.

==== animatronic 8: rectangle with a red anteena(cabler)

wanders randomly around the cams, and you'll need to mark his position using the anteena button on the command section in the computer. if not he'll cause a tracking error.

==== animatronic 9: gray floating head(face)

appears in one of your two doors sometimes seen by his face. close the door and open to make him go away, if not he'll jumpscare you and temporarly make the door not function

==== animatronic 10 golden freddy(golden ding dong)

it's just golden freddy, nothing else.

that's it there is nothing else to say

#fnaf #fangame #fnaf



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Animated Bloodshed
Comical Shenanigans

no one will probobly see this. hello.

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