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What do you think?

Hello Douglas

Are you going to add Gate from Mega Man X6 and MM11 Robots for the Roster?

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I Only Care About WoodMan

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duo need RMM

Very good

On behalf of Myself, The Robot Master Mayhem Team, and Infinity, I'm proud to Present The Third Release of Megaman Robot Master Mayhem.
This project has been developed since 2009

rmm-31.png

Unlike the normal Mega Man games, this is a fighting game in versus style, highly influenced by games like Marvel vs. Capcom.

rmm310.png

The game includes:

  • 30 playable characters, including names like Mega Man, Proto Man, Snake Man, Metal Man, Enker, Quint and others.

  • Several classic bosses of the series, such as Yellow Devil, Hyper Storm H, Metonger Z and others.

  • 53 Unique stages for each character, with its characteristic soundtrack

  • Power Sets: Almost all characters, except some cases explained in game history, have the ability to choose from 6 different types of powers / weapons, in addition to special attacks.

  • History, with introduction (animated and with voice over) and ending, for each character.Take control of your favorite Mega Man characters to stop the Evil Dr. Wily from conquering the Earth.

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This update includes:

  • 3 new playable characters: Dark Man (Mega Man V), Magma Man (Mega Man 9) and Chill Penguin (Mega Man X)

  • 6 New stages:
    Palace Road - Axl
    South Pole Outpost - Chill Penguin
    Naval Base - Launch Octopus
    Volcano - Magma Dragoon
    Geothermal Plant - Magma Man
    The Robot Museum

  • Updated stages:
    Skyline - Needle Man
    Shrine City - Tengu Man
    Old Temple - Shadow Man
    Tomb Entrance - Pharaoh Man
    Power Plant - Elec Man
    Wily Fortress Hall - Metool - Boss Arena

  • Air Jump Cancel - Press UP during an aerial rave to jump again and restart the combo

  • Air Dash Cancel - Press F,F during an aerial rave to jump again and restart the combo (if the char can air dash originally)

  • Fix and updates on all characters

    #fangame #retro #action #mugen #megaman

    NOTE: This game uses 7-zip high compression rate, so only WinRar and 7-zip will be able to unpack it (native Windows Explorer unpacker don't).

    If you are having issues to unpack it, please use this version instead: http://www.infinitymugenteam.com/Uploads/RMM_310.zip



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Comical Shenanigans

https://www.youtube.com/watch?v=PYPz7CAT2b0

Here is a preview of Pharaoh's Man power sets, plus some changes in his antiair move + new hypermove

I really like the Sand Coffin weapon :)

YouTube
https://www.youtube.com/watch?v=PYPz7CAT2b0
youtube.com

https://www.youtube.com/watch?v=BMmXmWF6KX0

Now this is what we call a total mayhem :)

YouTube
https://www.youtube.com/watch?v=BMmXmWF6KX0
youtube.com

Just look who gonna join the Robot Master Mayhem project: Shadow Man :)

BEHOLD...THE TRUE POWER OF EGYPTIAN GODS!

With this, Pharaoh Man is ready He will be available on the full game release (december 19)
Laspacho really made a good job here and it was a lot of fun (and hard work) to code this char.

YouTube
https://www.youtube.com/watch?v=5ZvZ7ApWDUA
youtube.com

One of the Pharaoh's Man win pose :)

https://www.youtube.com/watch?v=cItJKZ2TykI

More preview of the new effects for our "Mega Man - Robot Master Mayhem" project, check it out :)

YouTube
https://www.youtube.com/watch?v=cItJKZ2TykI
youtube.com

More work on Pharaoh Man for the Robot Master Mayhem project All the basics are done, now working on his special moves.

https://www.youtube.com/watch?v=tAvqVQgeXhA

Here is a preview of something I've been working since last year - the new effects for the project Mega Man RMM

No more too bright effects and heavy SFF - now we are back to the roots of MVC1, with other different games on the mix.

YouTube
https://www.youtube.com/watch?v=tAvqVQgeXhA
youtube.com

(new hyper bg and hyper slash effects)

I decided to take a classic route and removed all the transparency /MVC2 like effects, using stuff on the same style of the old and good MVC1.