Development on Mega Man XP was restarted!

After some weeks away, the first 0.1.0 version is available.

In the 90s, artists really need to get clever on how to creating art for games. From tiles to characters sprites, everything must be created in the most reusable way.

To be able to use pixel art inside Unity we need to set the sprite Pixel Per Unit (PPU) value. But how can we set that for old SNES games?

How is the folder structure used inside your Unity projects?