Comments (13)
sir i want the assets file and i will make the game using the assets folder using unity videos and it is urgently required for my final year project which is on 7th of this month.sir please reply quickly sir!!!!
sir please can u give me the character sprites used in the game or tell me where to find the character sprites because this will be used in my game project for my college...
Cool game, a little challenging, but that makes it even more fun. :P
Very unique gameplay that I really enjoyed! Good game!
Very funny!
Removed HTML version.
A 2D turn based roguelike game.
The game is now complete!
Thanks everyone who supported the game and special thanks for those who watched the live development.
Endless gameplay with increasing difficulty.
Online leaderboards for GameJolt users.
UI:
Hover over an Item or Floor Status to see its description.
New health representation besides hitpoints number.
Gamelog fixed, lines should be wrap inside the box.
Toggle Sound button. (not working on HTML build)
4 Floor modifiers:
Darkness - Lights off.
Inverse Controls - Horizontal is now Vertical.
Trippy - Each step you get random + hitpoints. (Random range is -5 to +5)
Double Sized Floor - Double the floor size, also the walls and food.
4 Achievements:
Immortal (Bronze) - Player's health higher than 300 hitpoints.
Score Freak (Silver) - Player's score higher than 100.000 points.
Underworld (Gold) - Get to the 30th floor.
Full Set Knigt (Platinum) - Equip the full set of items.
5 Items:
Helmet - Increases the light radius for darkness floors. Durability: Inifinite.
Armor - Regenerates 10 health everytime you reach an exit from a floor. Durabilty: 3 floors.
Boots - Prevents damage taken from walking. Durability: 20 steps.
Shield - Absorbs 20 damage from enemies. Durability 20 damage.
Sword - Double your attack damage, one hit walls. Durability: 5 attacks.
2 Enemies:
Skeleton - Attacks for 10 damage.
Necromancer - Attacks for 20 damage.
Players have to find the exit in random generated rooms, avoiding undead foes while trying to gather food and equipments.
The mechanics are simple:
Actions costs 1 hitpoint, so choose wisely your next move.
You can't attack enemies, you need to avoid them.
Move towards the boxes twice to destroy them, each box has a chance to drop an equipment.
Each equipment has its own durability, it won't last forever except for helmet.
Obs. I can't find the owner of the sprites I'm currently using, I just know the name of the spritesheet is Dungeon Crawl Stone Soup
The game is based on this tutorial: https://unity3d.com/pt/learn/tutorials/projects/2d-roguelike
This project is opensource, check the scripts at: https://github.com/Pedr0Rocha/Roguaholic
#arcade
Mild Cartoon Violence
Mild Fantasy Violence
Mild Realistic Violence
Live Development Stream #2
Iām streaming the development of the game live at http://www.twitch.tv/pirizao
Come check it out!