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What do you think?

Hey man how do I start the game cos there no executable

I can't even launch the game. :|

This is pretty neat, but imperfect. Like when the top of a tree is well lit because the tile one above the tree is lit, but the bottom isn't. Good luck with this!

Free

Roguelike Lighting/bloom/FOV Engine

Version: 1.0.0almost 14 years ago

Arrow Keys = movement

A work in progress, trying to mix accurate FOV with pretty lighting effects. Not entirely sure what will become of this, though i'll likely use it in many future projects.

Currently features...

-Randomly generated (though basic) grass map with start and end.

-accurate FOV/shadowing.

-Bloom filter (Currently slow when applied to the buffer, working on this)

The bloom right now is set relatively high as an example. My hope is to get a working day/night cycle and have the bloom level dependent on the time of day.

Any ideas or tweaks that you think could be added would be lovely to hear.

Links:

http://www.java2s.com/Code/Java/Advanced-Graphics/BloomDemo.htm

Here is what i used as a basis for the Bloom Filter.

http://roguebasin.roguelikedevelopment.org/index.php?title=Restrictive_Precise_Angle_Shadowcasting

Article on the FOV algorithm i used.

All images are created and owned by me.

To-Do(in order of priority):

		
			-clean-up messy code.

-random dungeon generation.

-enemy implementation.
		
	

#adventure



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