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What do you think?

PLEASE keep working on it, this is fire. I want to see the full game :D

  • Armors could be added, not increasing HP but may have special passives with defense. Some weapons to armors give bonuses as extra

This game Is so GOOD!
You can go straight to the gameplay.
Controls are easy.
Progression is nice.
You should play it!

I'm so good at the game I crashed it https://x.com/YunaDreamFR/status/1834628388985643284

@DarkCode404 a couple suggestions I have for Roguetale.

- Make shops at a lower wave have a lesser chance of spawning- fits in with roguelike games, near the start of the game, there is a low amount of shops which increases as the game progresses, allowing for the obtainment of more and stronger gear. It also doesn't make sense for there to be shops near the beginning of the game, as there would be nothing to be bought due to having no money right at the start of the game. As of writing this, I had just began a run where for the first 6 waves, all there were was shops, not even the plant shops, causing enemies to become stronger and me remaining weak. The first wave should always begin as a fight wave, and not with a chance of a shopkeeper in my opinion

- At higher waves (I'd say 40+), shops have a chance of stacking items/weapons (weapons start with a higher base LV), which the stack can increase based on what wave the shop is at, while still being RNG-based like roguelike games

- Shopkeepers at a higher wave (20+) have a nerfed amount of health & damage to compensate with the low damage being dealt to the shopkeepers at that current wave, health dependent on all weapon LVs combined, damage dealt dependent on Max HP, allowing for shopkeepers to be more balanced and slightly easier to deal with, without the worry of them possibly two or three-shotting you.

these are just suggestions, dont have to be added or considered but it's just some nice things. can be discussed if needed

Roguetale is an undertale fangame

DISCORD - https://discord.gg/srr8EFpDZJ

Controls
Left click - Use Item
WASD/Arrow keys - Move
Right Click - Pick up item in your inventory ( ie, inventory management. )
If you stack two items ontop of eachother via Right Click, you combine them. this only works with two items of the same type
Tab - Change Color
Esc - Pause

Current gameplay includes:
Encounters
Shops
Upgrade Shops
Boss Encounters every 10 waves (alternating between minibosses and bosses)

Currently, all there is is the RUINS, but more is planned

Known Bugs
None

The game is probably buggy at times. i will release new updates/patches eventually

Dont forget to Like, Comment, and Follow!

This game was inspired by undertale rogue, although only in core concept #undertale #fangame #survival #roguelike



all-ages
Mild Fantasy Violence

Recently managed to get gamemaker to export to mobile again!

When the next update comes out, mobile should get it too

I have created a DISCORD for ROGUETALE!

https://discord.gg/srr8EFpDZJ

If you want to see all the development, or just hang out join the discord!

I have also begun working on the 0.2.0 SNOWDIN update!

I'll be reworking and polishing a ton of the game.

0.1.4 Patch

fixes a napstablook crash

refreshed hub icons

added screenshake and dialog box functionality

reworked the stick

probably other changes that i have forgotten

i just realized i never made 0.1.3, oh well

Another Patch
This patch includes fixing toriel litterally spawning on top of you, along with very minor balancing changes (i think)

Update!

Fixes 2 crashes
Toriel Balancing changes
Added Burnt Pan
Weakened enemies a bit twards the start