Comments (12)
I've played it for a while and i have a lot of comments to do:
First of all, i love the way the teletubbies looks in here, its a charming artstyle and it feels so refreshing on them (alongside now actually looking like teletubbies), hats and items are pretty good too, pretty customizable. The extra settings have been lovely, i've been having a great time with how the dynamic camera works and the chance to not be holding sprint for 5 hours to run from place to place.
I think its a solid way to play ST2D modernized, however i feel like certain changes should be done to the game for the future:
First of all the AI of the monsters feels very unengaging to go against, not only you'd rarely get into an actual chase with them, the chase has no thrill and no emotion and getting them off is extremelly easy. That of course if you encounter them as 90% of my encounters were the monster standing near the last custar. I feel that some stalking mechanic alike to ST2D should be introduced to make the NPCs more active enemies and being able to ambush you a bit more often than waiting for you to reach to them. (This mechanic can be a secondary state and not a constant one if you feel like it), as a small side suggestion you should give NPCs small abilities to make it more fun to go against even if its like a simple projectile or moving out of the way as they dash/mash the ground to get you.
The artstyle on the maps tends to be EXTREMELLY inconsistent regarding tubbies or even other props in general, for example's sake the Rocks in Main Land are insanely out of place and have a worse resolution, i understand that remaking a lot of maps might not be viable, but at the very least some examples like the rock thing should be addresed for inmmersion purposes.
I haven't been able to test this out in an actual multiplayer match as no one is currently playing the game, but i love the idea of bringing non-survival abilities into characters in versus. While i liked what TDAU did i feel that for versus the scale of the abilities should be this lower, even then…
Custard TP feels a lot like a gamble, maybe it could be nice for players to have a minimap when using this and being able to select the custard they want (with some endlag), this allows for more smarter moves to protect custards and potential ambushes.
Speed Boost feels very straightforward to use, and it could lead to player frustration as it takes a simple click of a button rather than skill to catch up to survivors, being pretty unfair. I know i haven't put it on practice but already on Paper with the current setting it doesn't feel like that much of a good idea.
YEAH!!!1
Custom npc
La cámara de visión nocturna no tiene mucho sentido jaja.
Tiene la literna y ilumina toda la pantalla sin alguna desventaja sin contar el filtro verde supongo.
Debería de no tener literna (para que no poder parar a los acosadores) y un menor FOV para simular el hecho de que te estás poniendo una cámara en la cara.
Otra cosa es que si vas a poner la antorcha que sea como las liternas del S2D revolution original.
En sí el juego es bastante divertido en especial el versus que es uno de los mejores que probé (y eso que todavía le falta cosas por ser un alpha) pero me gustaría que algunos equipamientos fueran distintos entre ellos para más variedad. No X cosa es simplemente mejor que esta.
Como dije el juego es bastante divertido aunque sea un alpha entonces es más una nimiedad que otra cosa.
cool
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Slendytubbies 2D Revolution Gally's Collection is the definitive version of the classic fangame, bringing together both the original game and S2DR Dipsy's Workshop, rebuilt from scratch with a new engine.
The game is currently in an Alpha state and will continue to be updated over time. It also includes additional features such as Texture Packs and new customization options.
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