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Seeing Forever
ABOUT Seeing Forever

14 year old witch Melody Sera is impatient about where her journey as a witch is going next.
She's ahead of her class. Bored by everything around her and just wants to know what else there is for her.
She's found through less than socially acceptable means the help of a local psychic.
One wintery day, with her reluctant familiar Rascal at her side, a meeting is arranged to discuss her future.
Will this meeting be the spark to ignite her true purpose or will this path for knowledge take her down in spectacular flames?
Follow Melody's transformative trek in this micro visual novel, sequel to my previous horror visual novel; 'To Ensnare a Witch' in Seeing Forever.
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FEATURES
-A short, experimental visual novel with choices leading to 3 Endings
-Original story, art, characters and music
-About 40 mins of unique story
-Over 5,000 words
-Snowy New England vibes
-Slight sequel to my previous horror visual novel, 'To Ensnare a Witch'. as its set 26 years after. But currently does not need to be played in order. Feel free to start with this game.
-Walkthrough txt provided
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CONTENT WARNINGS
- Flashing and pulsating colors/lights
-Loud noises and high pitched sounds
-Screen shaking/disorientation
-Mild Violence
-Blood
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CREDITS
-Story, art, music, character speech/beeps and coding by myself(J.T/Sagemintiart ect)
-Sfx by various wonderful users on freesound.org
specifically the users;
MATRIXXX_/MATRIXXX_, ethanchase7744, Magdaadga, frenkfurth,
spoonbender, RossBell, Supercow8399, InspectorJ, lextrack,
Rudmer_Rotteveel, moshverhavick, JesterWhoo , SpaceJoe, HowardV
-In-game fonts found via fontspace
Super Morning Font by All Super Font
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Engines/Software used;
Ren'py- Interactive fiction software
Artflow and Photoshop - Art software
Bosca Ceoil and Audacity - Music creation and Music editing software
Capcut- editing trailers and game animation cover