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Shards of Grandeur Game Demo v0.3.5

Version: 0.3.516 days ago
Featuring roughly 7 hours of content, play the v0.3.5 demo now! To the best of the developer's ability, any save files created in this demo version should be compatible with the full game in the future.

Shards of Grandeur is a creature-collector RPG about a mysterious cave filled with magic, and the ensuing struggle for power!

Fight through turn-based battles, spending Shards in order to summon minions and gain an upper hand!

  • Retro turn-based combat system!

  • "Attune" with your minions to befriend them and summon them any time.

  • Customize your stats and your minion's stats to your liking, using equipment and Stat Points!

  • Fight for the Radiant Cave and take control of the source of Shards!

  • 8-bit inspired pixel art graphics.

  • Planned for a 10+ hour experience, including story, sidequests, puzzles, and challenges!

The game code has been open-sourced, and the artwork has been made available under a Creative Commons license. This can be found at the Shards of Grandeur Github, located here: https://github.com/123outerme/Shards-of-Grandeur

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#retro #rpg #creaturecollector



all-ages
Cartoon Violence
Animated Bloodshed

Putting out an emergency patch v0.3.5 because of a softlock Android was experiencing in shop dialogues, as well as a crash with the Virtual Keyboard. Whoops! There's also lots of UI improvements and some side content!

Here's what I'm working on, testing a tileset for a new zone "inside a Shard" when you are ready to Attune with your minion. This didn't quite make it into the beta on my store page, but I hope you check it out anyways!

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The public beta for Shards of Grandeur is officially released! 7 hours of RPG goodness are waiting for you. I'd love to hear any feedback (or bug reports, hopefully none though)!

It's been a long time, but I'm preparing the release of a big public beta for Shards of Grandeur! In the mean time, I'll share a screenshot ~1.5 hours into it!

In a marsh, you and a companion find the Radiant Cave has appeared, and the enemy, too...

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Working on animated water for my retro RPG Shards of Grandeur! The static water tiles were bothering me too much. Looking forward to putting a game demo out within a couple weeks now!