
Comments (13)
The exploding pluses and exes attack's hitbox lingers for a bit too long, causing someone to get hit even though it visually disappeared.
Also it's really hard to tell which shape it'll explode into at a glance if you're focusing on multiple at once, it's up to you to decide how to balance that ultimately but maybe it being color coded could help with readability on that front.
(Also yeah, like the other commenter said it's really tedious to deplete Ramb's HP in this compared to how easy completing it through ACTing is)
bit short but solid base i like the attacks game functions fine etc
make it a bit longer and you have a decent fan game
Awesome!
I love the attacks, I only think the intro seems...a bit short.
It doesn't feel [BIG] enough!
I think the attacks are a little too random but it's nice
cool
Deltarune - Shed a Tear
What if you could fight Ramb?
Since the Frauding Knight wasn't like other secret bosses, me and a few friends have been making this fangame. It's a bit less than half finished (Phase 1 pretty much completed, Phase 2 almost entirely undone) but I thought I'd share some of it with you.
Wanna help make the game? (Spriters, Composers (anything really) wanted)
https://forms.gle/pUu6rLNHqnYxVpJF9
Credits:
W.D Gaster - Music (KAIZO)
Satan But Worse - Music (Some Real Fun Cover)
Mike - Music (WIRELESS, MENU)
Kristal - Engine used
Hyperboid - File menu library
vitellary#1950 - Phase Encounters library
Verozity - Recruit Recreation library
#deltarune #ramb #secret_boss #fangame #rpg