Inner Void Interactive is an independent software house located near Rome, where a team made of people who love games work with passion to deliver experiences with a strong narrative and a wide freedom of choice.

In Dustgrave, NPCs will remember what the player does, and react accordingly. So, don't go around stealing too much if you care about your reputation.

One of the best things we made for Dustgrave is dynamic settlements. Town can be conquered, destroyed, infested, and occupied by different factions, with furniture and decorations changing accordingly!

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None of us ever worked as a lumberjack, and it shows in the game. Marco here is spending hours punching a log. Marco is not getting paid.

It's over, we sacrificed realism for aesthetics once again. Since we couldn't have decent lighting inside buildings, now the sunlight magically goes through the roof when the player is inside a building.

So, we added mafia-style mobs to our fantasy RPG. And it looks like they already had a quest for me!

Luckily, we have no in-game models of horses...