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Slender (Slender Nightmare 3D Version)

Version: 1.0.04 days ago

Since 2016 I have always wanted to make 3D games, especially horror ones, thinking that maybe I could pull it off. I remember in 2016 I even started, which is something I never do because it annoys me to waste time with YouTube tutorials and things like that, but I started searching and watching them. And I remember some of them were about Slender or Saw games. And I tried in 2016 in general to make some games, but they were very basic, or even less than basic. And so time went by, I was never able to make anything in 3D, except for something with the Coppercube Engine that I did in 2023/2026. 

But recently, thanks to the help of artificial intelligence that helped me with the codes, scripts that I obviously don't know how to code, with my intuition, creativity, leading, and energy, but also many meltdowns with these artificial intelligences that often didn't understand, at that point, little by little, I realized I was managing to create a real, proper Slender project quite well. The best 3D game I've managed to make so far! 😁✊🔥

I saw a lot of Slender games made during 2012-13, because from 2020 to 2023 I set out to download all the demos, all the versions, even pre-alpha and alpha, of every type of fanmade Slender game to get this Guinness World Record and played them on my YouTube channel back then. And the fact was that I already knew enough about how one a Slender game had to be made, so I recently decided to download various versions of the Unity Engine. Not the most recent one, no, because it lags, it's poorly optimized, it crashes just trying to create a project where I build it, and it starts giving me errors when there’s nothing that should be giving me errors because I’ve just started. What did I decide to do? To download version 5, so an older one, but I didn't really get on well with it. And then I decided to download 4, which I couldn't use because of a licence and servers problem, 3 either, but 2 yes, the 2.5 version of Unity worked finally, and is the one I am using to make this project. So it will also have that look, that aesthetic very similar to 2012, because the engine is also very old. And I'm getting into it, I'm working with this engine and so it's really a project made in the old style, exactly perfect, in my opinion, for Slenderman as a project in general. And I'm putting, I have put many structures in the map, many interesting things to explore. I've adjusted the basic errors that the first newbies in Unity developing games left as errors and as problems or shortcomings and I have fixed them, and so at least from that point of view it should all be ok and very good.

I've poured a lot of my creativity and ingenuity into this game, creating an Slenderman that's a bit different from the usual—more aggressive. He spawns in places you’d never expect and is quite challenging; you'll need lightning-fast reflexes to avoid him. You must constantly analyze your surroundings to find the eight pages hidden in specific locations across the map. You'll clearly need to explore the entire map thoroughly, not just to find the pages, but also to discover some curious and interesting spots. Once you find all eight pages, you win the game.

Tags:

#slender #horror #creepy #creepypasta #3D #forest #scary #singleplayer #fangame #retro #analog #survival #strategy #adventure #pages #slenderman #altgame #2012 #unity #other SLENDER IN 2026



all-ages
Mild Cartoon Violence
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