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A submission for CIIT Syntax' Astro Game Jam 2021.

Lore:

An unidentifiable object spanned through the skies, as billions of eyes watch the impending extinction of everyone. It wasn’t anything like a meteor or any rock formation. No flames, just pure brightness. It shone so bright and even brighter, so much that it burns- no, disintegrates everything into atoms, but not to humans. When it finally reached the surface of the Earth, it was like swimming in divinity. People are floating in nothing except pure light. Confused. Lost.

Moments later and down came a sonic boom, a screech of frequency which scratched everyone’s hearing, and then the lights when dark.

I woke up alone, in front of my beloved school. There’s nothing left. Not even a single bit of the nature’s aspect. I don’t understand how this building still stands. It’s all ruined, but I can still reconstruct what’s missing between the cracks and gaps of every wall and glass. The universe kisses me with a little bit of light, yet it feels like void, burning through my very soul. I guess part of it is agony of isolated existence.

Between the cracks of these wall I can see what seems to be blackholes devouring up light, and orbs with pure divine but does not blind.  Maybe if I fill these darkness with light, I can bring back everything, or atleast what’s left of this reality.

Gameplay

·         Winning Condition – there are equal amount of glow orbs and void orbs across the map. Players win the game when all void orbs have been “stabilized” with glow orbs. To do so, players must collect glow orbs, and doing so will place it into their backpack. Touching a void orb will stabilize it, and a glow orb will be consumed from the player’s inventory. It is very important to note that touching a void without glow orbs on hand will kill the player, so make sure to take note of how many glow orbs you currently have.

 

·         Losing Condition – a flying entity known as “Slendervoid” constantly follows the player through the map. Slendervoid can phase through walls, can fly both horizontally and vertically with ease, and has increasing speed over time. Players lose the game if (1) Slendervoid touches the player, or (2) if the player touches a void orb without glow orbs in their inventory.



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