Comments (2)
Awesome to see someone making a game, and roping in more people to do it! I look forward to seeing the result!
In response to the #silentnarrative Game Jolt Jam. As such, there are no words to be found anywhere. Except for this description, but there won't be any story spoilers here.
Note: This game saves at every... "twitchy face"? Keep in mind that if you quit, you will lose all unsaved progress and will have to restart from the last... "twitchy face". This sounds weird, but you'll know it when you see it, definitely.
Gameplay: Platforming
Controls:
Arrow Keys to Move
Space to Jump
Up Arrow to interact or go through doors
Z to shoot (you won't have this ability initially, but you'll know for sure you have it when you first encounter enemies)
Due to some problems I can't fix with the movement engine I used, the game has a bug or two. In order to combat this, if you encounter any bug that breaks the game to the point of unplayability, press the R button to reset the current screen. This will work on all screens except for the "cutscenes" and the mini-games.
Credits:
Graphics, Story, Concept by Ethan Garen
Game Jam by Jake Stringer, Joccish
Made in Multimedia Fusion 2
Music by Kevin MacLeod http://www.incompetech.com/
Sounds obtained from http://www.freesound.org/
#platformer
Realistic Violence