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INTRO - Get in a place where you'll feel as alive as in reality! Battle monsters taking form of magical spirits. Make choices! Group up with people around or be a lone wolf. Kill or be killed, friends or foes, good or bad... Do the gods care? It's up to you to find out!
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Soul & Spirit is an Online Action-RPG made by us two, Andrew and Cris from Chile. I, Andrew, am the programmer and Cris is the artist, we both have been designing this game from its roots
In Soul & Spirit you will find lots of battle encounters, aswell as doing commerce and crafting among other players. You can group up with your friends and accomplish difficult tasks, obtain great loot or engage in PvP battles accross the world! In many situations, you will have to make decisions, if you go your own way, or cooperate with the people or spirits around you.
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WHY SHOULD YOU PLAY THIS?
We know that an MMORPG is not a new thing. What the NEW thing is, these features we present to you!
We want to give the user's an experience inside online games never felt before, here is the list of the things we have achieved (or are in develop) in Soul & Spirit Online!
- Creatures can "accidentally" attack one another and start fighting until death between them!
- Players and creatures all have stats... If you drain the SP (points consumed for spells) of your opponent, it will be no longer able to use abilities until its SP has recovered!
- (Not yet finished) Immersive offline-shopping system, where you leave your character at its physical spot inside the world, selling its things for any customer passing by!
- Element guided spells. A freezing spell used against an opponent does damage... But if it is soaked already, water and cold will merge, turning the beast into ice for a few moments.
- Survival will be an important thing in the game while roaming the fields and dungeons outside the town, you will have to gather wood and build campfires in order to heal yourself...
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Soul & Spirit will be set in a Magical-Realistic world at the Medieval time.
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Basic features:
- Leveling System (Upgradeable stats)
- Inventory
- Chat
- Tutorial (Not yet finished)
- Day and Night cycle
- Optionable PVP System
- Crafting and Gathering
- Save system (XP, level, items are all saved on the server!)
- Configurable Host (You can host a server if you want)
- Class system. Going the way of arquetypes Tank - Supportive / Healer - DPS builds. Each class will have at least two different buildable roles.
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We know that to develop an online game project is a big task, and thats why we are looking for more people to join forces and make a really good game.
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Contact:
E-Mail: [email protected]
Instagram: soul.and.spirit
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EXTRA:
Features written on the queue list:
- PVP Open-world sectors
- Big monster events
- Adventurer's guild: Where you get quests and meet other adventurers like you
- Mentor system: Are you tired of not being able to play with your friend because your level is too high, or too low? Well wait no more! We have a downgrade system that will allow you to lower your combat abilities so you are able to share experience with your partner!
- Loot balance: When a high level player kills a monster, its drops will be have a "Mentor seal" which will make this item unobtainable by a player around the monster's level range. Shall the powerful player seek to share these with others, the mentor system must be utilized
- Unique itemization: Items would be upgradeable until end game and many items will have very specific traits to give the player freedom of choose when looking for builds. E.G. Slime armor - Let's you use the slime creature ability "Evil Trap" which enhardens you and make the attacker receive lightening damage