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What do you think?

Good start, here is some advice.

Instead of having it so that the enemies fire when they are at a certain distance to the player, make it so they have a fire timer which allow them to shoot. Also, the timeline which you have in place to bring the unit onto the screen after death, provide a moment of invinicibility or else you will just die immediately when the screen is full of enemies. Lastly, slow down the movement of the enemies as it makes it nearly impossible to track.

With the online version I am aware that the scoreboard has glitches and is working on that flickering effect with the next update

#shmupjam09
#8bitjams
#GameOn
#pixelhackpro

This Space Fighter a sidescroller shoot em up

influenced by games such as gradius, R-type, and Raiden project

This game is still a work in progress and is my first game produced

But it is playable

any glitches or errors you find please let me know

basically controls are simple

use arrow keys to move left, right, up, and down

and press spacebar the fire projectiles

game has a power up scatter shot into it

Grab the power to increase its level

Game also has controller support

use directional-pad to move left, right, up, and down

for xbox controllers X button to fire projectile

playstation controllers square button to fire projectile

Do best to shoot down as many enemies as you can before the 49 second timespan elaspes

Thank you and enjoy

CatonDaBack

#shooter



all-ages
Mild Cartoon Violence

Space Fighter

Still working on the second level and improving gameplay of the game and working newer art assets of the fighter jet and newer mechanics

Space Fighter

the html version of Space Fighter has been updated glitches with score has been fixed