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SpaceSomething
This is a prototype of shooter mechanics for a top-down space game. I was aiming at action yet planning and precision oriented play.
By providing limited resources for a shield, slow firing single shot gun and lots of enemies I hope I managed to create something close to that experience.
The only purpose of this is to test a combat gameplay.
If you tried it please let me know. Thanks!
Controls:
Left Mouse Button - Basic gun
Right Mouse Button - Hold for shield
W - engine
Aim with mouse cursor
Space - experimental laser weapon
Q - experimental guided rocket
Pick up yellow bits from enemies - future resource system
Be careful and try to evade enemy fire or shortly activate the shield. Your ship can take only a few hits
The aim of this project is to create a boss fighting spaceship shooter. No concrete plans yet. The current prototype has three weapons and one type of simple enemy.