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A block game written in C++ utilizing OpenGL. Minecrap is the working title, I intend to change it.

The main goal of this project is to make it extremely easy to mod, add new game-modes and even change entirely. Right now you can add blocks to the game by first adding a new tile to the texture, and then adding a new entry in the `blocks` file using a hex editor that follows the format of the struct you can find in the source code in the header file called BlockData.h. Make sure it has a unique ID! Eventually I will make a block editor that makes this process less terrible.

You can get the source code at https://github.com/Spooky309/Minecrap #other



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