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What do you think?

will you ever make a linux version?

The most realistic RR mod i've ever seen man. everything is such a step up from the original. very well done, Remina!

So happy for you Remina. Granted it had to be HLB focused but you are finally able to make SPTE a reality.

Where's 0.5.1

this game is amazing but can i have a sugeshton after you finish with the rock a fire can you add the wolf pack 5 please then that woud seal the deal for this game but despite that wow !!!

Free

Showbiz Pizza Time Experience

Version: 0.5.110 months ago

I do not take credit for the engine itself (RR-Engine) as The 64th Gamer has created this engine, I did not. All credits for the engine itself goes to him.

All models in-game are made by me, and any that aren't at the moment (being Matlock curtains as of the 24th of Apr 2025), will be replaced in the future. All future assets will also be made by me as well. The only thing I reuse from 64th's assets is the textures for some parts of the stage, and of course, credits to him for that.

Discord: https://discord.gg/WzT844mETc


Description:

The simulator allows you to create your own showtapes/fanprograms, as simply as importing an audio track and record movements in real time much like they would have been programmed in the 1980's, with the option of more specific programming techniques and fine-tuning by using the Editor program within the simulator. These showtapes can be shared in the ".*shw" format (most commonly .rshw amongst most present shows).

SPTE also allows customisation of each show, allowing for different stage and costume variants to be swapped out including character mechanisms. All of the specific show props/character options are also spawnable using the Spawnables Menu, with most spawnables being present using the Sandbox mode on the Title Screen.

screenshot_2023-09-10_134505.png

Roadmap:

As of now, SPTE currently includes the Hard Luck Bears seen at Gulliver's Kingdom and Gulliver's World, as well as the Rock-afire Explosion, Original Hard Luck Bears (1979), and the Western Bears/Good Ole Bears (formerly at American Adventure, now residing at Gulliver's Kingdom). Other shows that will be included in later builds will include:

  • Gulliver's Land Hard Luck Bear Show

As well as likely additions further down the line including:

  • The New Rock-afire Explosion

  • The Wolf Pack 5

  • Other assorted Gulliver's attractions/animatronics (for example, Dome Gully)

and more!

More costume/stage variants will be included for all present shows over time, including seasonal stage theming (most notably Halloween and Christmas decorations), as well as cosmetics matching these themes for the animatronics.

image_2023-09-12_220149327.png



Controls:

General:

WASD- Move

E- Flashlight

Shift- Sprint

Control- Crouch

Space- Jump

Left Click- Interact

Right Click- Use Item

Middle Click- Rotate Pickups

Mousewheel- Zoom/FOV

Alt+Mousewheel- Flashlight Size

Tab- Hide UI Panels

Tilde (`)- Pause/Unpause show

Escape- Spawnables Menu / Pause

Freecam (Ver. 0.9.0+):

WASD- Move

Space- Raise

Control- Lower

Numpad 4- Tilt Camera Left

Numpad 6- Tilt Camera Right

Numpad 0- Reset Tilt


Credits:

Creator and Developer: ReminaProd

Graphics Designer (Logos + YT Thumbnails): randombeans

Scripting help: Comet S.

Freecam: GallaRM

Original RR-Engine: The 64th Gamer

#other #retro #simulator #simulation #fnaf #chuckecheese #rockafire #hardluckbears #wolfpack5 #creativeengineering #fnaf #fnaf



all-ages
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I haven't abandoned this project lmao

Development has been a little slow admittedly.. but this doesn't mean release will be shifted at all. My aim is still to release late next month. Working on a few things atm so expect to hear more about that soon lol

Just posting to say that I do have a discord server for SPTE! Forgot to mention it before. I've linked it in the description of the page, but the link is https://discord.gg/WzT844mETc

Not much has changed in terms of gameplay or the show itself now, but I have finally given the showroom walls the art they were intended to have

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Worked on more minor stuff. Got more UI stuff done including (as pictured), more precise control over the different sounds and effects that's been added.

I also started working on Dook's elbow physics, and I'll be adding more features to the UI soon!

Working on proper light fixtures now, starting with upper floodlights (only work on center stage rn)

-ignore how low fps the clip is, its a gif and it was recorded using gyazo so its a bit icky-

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