Game
SPTE (RR-Engine)

2 years ago

Not much has changed in terms of gameplay or the show itself now, but I have finally given the showroom walls the art they were intended to have


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SPTE 0.5.1

Additions:

-Good Ole Bears (Placeholder models) -Tweaked rendering system

-Revamped LEDs for all Matlock stages

Fixes:

-Character costumes not functioning

-Dook drum sounds not functioning (Warrington)

More info in the in-game patchnotes.

I do NOT update this page enough do I

Billy Bob has his 90s mask and head fur now. Some other updates are being worked on, build likely out next week

To clear things up- no, SPTE isn't abandoned. The last thing I'd want is for this project to end abruptly. I've been busy with personal life and school lately so I haven't had time to develop, but I promise I'll be trying to get an update released soon

Plenty of content in this one, possibly more coming before release hmmmm

SPTE 0.6.0

Additions:

Looney Bird Cosmetics (Matlock + Warrington) Completely revamped Warrington theatre with 4 stage variants

Latex paws and guitar cosmetics for Beach Bear and Billy Bob

More information available in the in-game patchnotes.

fluffy boy (no wig yet)

Having a multitude of hardware issues at the moment which is preventing me from building the next public release. As soon as things are back up and running i'll get it out

Worked on more minor stuff. Got more UI stuff done including (as pictured), more precise control over the different sounds and effects that's been added.

I also started working on Dook's elbow physics, and I'll be adding more features to the UI soon!

god DAMN i apologise for a lack of updates and builds despite me saying to expect one ages ago

i've been alot busier than I expected, haven't had any time to get a build finalised. I'm hoping to get it out in time for Easter

SPTE 0.8.0

Additions:

-Original 1979 Hard Luck Bears show/stage options ingame

-Revamped Maps system for easier show navigation

-Rock-afire Campground Stage

-Looney Bird hands (not yet functional)

More information available in the in-game patchnotes.