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SPTE 0.5.1
Additions:
-Good Ole Bears (Placeholder models) -Tweaked rendering system
-Revamped LEDs for all Matlock stages
Fixes:
-Character costumes not functioning
-Dook drum sounds not functioning (Warrington)
More info in the in-game patchnotes.
fluffy boy (no wig yet)
To clear things up- no, SPTE isn't abandoned. The last thing I'd want is for this project to end abruptly. I've been busy with personal life and school lately so I haven't had time to develop, but I promise I'll be trying to get an update released soon
SPTE 0.4.1
There isn't much new besides the implementation of the Editor. Mainly wanted to push this out to get a LOT of bugs fixed that I've become aware of after the initial release of 0.4.0
SPTE 0.7.0
Additions:
-Rock-afire Explosion show/stage options in-game
-Birthday Bird Cosmetics (All Shows)
-Functional Fountains in all Matlock HLB maps
-Emissive/Better Gas Pump lighting
More information available in the in-game patchnotes.
SPTE 1.0.0 Release
Additions:
-Bear Dook mask + headfur
-Bear Fatz mask + headfur
-Bear Mitzi mask + headfur, wig, hat, etc
-New Title Screen/Source code
-Spring physics on Beach Bear's base
Far more information available in the ingame Patch Notes.
SPTE 0.6.0
Additions:
Looney Bird Cosmetics (Matlock + Warrington) Completely revamped Warrington theatre with 4 stage variants
Latex paws and guitar cosmetics for Beach Bear and Billy Bob
More information available in the in-game patchnotes.
Having a multitude of hardware issues at the moment which is preventing me from building the next public release. As soon as things are back up and running i'll get it out
SPTE 0.8.0
Additions:
-Original 1979 Hard Luck Bears show/stage options ingame
-Revamped Maps system for easier show navigation
-Rock-afire Campground Stage
-Looney Bird hands (not yet functional)
More information available in the in-game patchnotes.
god DAMN i apologise for a lack of updates and builds despite me saying to expect one ages ago
i've been alot busier than I expected, haven't had any time to get a build finalised. I'm hoping to get it out in time for Easter











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