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What do you think?

NOW, GameJolt has games

As a Super Smash Flash 2 player, the battle is really good, but the stage is VERY small. You barely leave the screen and you lose your stock, which is very easy, either because you roll too far away or because an attack simply takes it away.

There are two ways to solve this:

1. Enlarge the stage and slightly reduce Roaring Knight's knockback.

2. Switch to stamina mode instead of using the damage meter.

And if you bring up the topic of Master Hand being a boss and the damage meter, it's easily answered since all his attacks are designed to knock you off the stage. With Roaring Knight, his attacks are simply for trying to survive while you try to defeat him. The best characters for this are the midweight characters (especially Peach) because they are capable of surviving. Lightweight characters die after taking just three attacks, and heavyweight characters simply can't dodge because they are too big to even attempt to dodge, and their jumps are usually not very high.

So this is my opinion: the mod is a 6.5/10, very good, but with a difficult difficulty level. To play effectively, you have to use spot dodge and air dodge a lot (roll dodge isn't recommended because you can die by going off the stage).

I hope this is clear, as I used Google Translate to write this.

Peak game chat, trust and play; you won't be disappointed...

Free

SSF2: Knightfall Phase 1 Demo

Version: 1.0.1about 17 hours ago
The Phase 1 Demo of SSF2: Knightfall, originally released September 16, 2025.

Game Soundtrack

3 songs

"As the subject of a dark experiment goes rogue and breaches the boundaries of their reality, Kris, Susie, Ralsei, and Noelle find themselves in a familiar location, allying with unfamiliar faces. Will our heroes ultimately be defeated by the Roaring Knight, or will their new friends allow them to change the course of fate altogether?"

ssf2_nightfall_mod_logo_1.png

From the creators of SSF2 Delta and SSF2: Project PS, SSF2: Knightfall aims to be one of the most ambitious Super Smash Flash 2 mods ever produced, transforming it into a Deltarune fangame where you battle against the Roaring Knight using over 40 iconic characters from across gaming and anime history! Which one will you choose to win this challenging fight?

knightfall_sora_dodge.gif

Content and features unique to the project include:

  • Roaring Knight boss fight with 30+ attacks across 2 phases and 4 difficulty levels

  • Custom dialogue system, recreating most textbox features from Deltarune with a couple of unique additions

  • ACT mechanic allowing the player to summon Susie, Noelle, Kris, or Ralsei and get their help in the fight

  • Original story scenario and script

  • Original soundtrack

  • Unlockable fighter costumes, lore entries, and artwork puzzles

  • Achievement system

  • Countless easter eggs, special character interactions, and secrets

  • ...and more!


SSF2: Knightfall is brought to you by...

@PH_Studios - Project Lead, Programmer, Designer

David (me!) - Co-Lead, Systems Programmer, Designer, Lead Scenario Writer

Little Fabi, Thelt, Gatorade, Roman, Gooblin, HYtellem - Pixel Artists

CPU_Kyle, Claire, Victini the Gabe, Artemy - Contributing Writers

Mangus - Boss UI Designer

EdoNinja - Logo Designer

redxcalibur106, cujoh, Gooblin, JCKatamari, echoesechoes, shervaksel, Spy Trolling - Musicians

Jotardo, pecefulpro - Coding Assistants

Gooblin, Mangus, shiverspiritsword, soulnatica, medjedarts - Promo/Puzzle Artists

Note: These credits are based on the full version and not the demo. As it's yet to be released, it may slightly update and change over time!


We also have a Discord server! Come hang out with the developers and others interested in the game.

[SSF2: Knightfall Discord]

#fangame #deltarune #undertale #action #smashbros #Knightfall



teen
Cartoon Violence
Mild Fantasy Violence
Mild Language
Comical Shenanigans
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