Comments (19)
I really like this one! I'm big on pixel horror so the visuals were awesome, and the sounds of the water splashing in the distance reminded me heavily of Amnesia (I hated that part by the way). It was a tad frustrating at times, but since the game was short, it was never much of an issue to get back to where I had been previously. Overall, a pretty solid game for 48 hours development!
Lovely graphics! I included it in my Asylum Jam compilation video series, if you’d like to check it out. https://youtu.be/sz2MISwZIDo
A clever little exploration of non-standard stealth mechanics.
https://www.youtube.com/watch?v=L-HsLrNfn_w
Gave it a go...
https://m.youtube.com/watch?v=hk0saaEgtos
I made a Let's Play video on this game. Check it out here: https://youtu.be/CovJUODxeO4
I feel safe in the light, I always have. I could do whatever it takes to stay close to it. In a certain kind of way, being in the dark feels like drowning yourself in a lake. It's cold, you feel out of place when you're in it, and being unable to see behind the surface always makes me shiver.
Tonight, my campfire does not feel as strong as usual. It may fade away soon... in this case, I would have to go to that glowing, hazing light, shining from the middle of the lake. I'll have to. Light equals safety.
Stagnant light is a top-down survival-horror in which you must escape horrific creatures from the depths. Don't let the waves caused by your movements alerts them and find your way to the light in the middle of the lake.
Credits
Game Design | Thomas De Mot and Dreamwonder
Programming | François Rivoire and Alexandre Dewagnier
Art | Felix Chamerois and Lucas Terryn
Sound Design | Mathieu Henot
Ergonomics | Lucas Briffaud
this game was made in 48h for the #asylumjam2015
#other