
Comments (21)
This feels familiar but I just can’t put it


There's just no time to die.

You are not the apex predator. You're just trying to survive another day.
Ammo is something you ration; weapons wear down; your body needs food, water, rest; and the world does not care whether you get any of it. The pressure is constant, and it comes from every direction.
It is a survival game with a specific point of view: being human means being vulnerable, and that vulnerability is where all decisions live.

What keeps you alive is what kills you. You have to move, scavenge, and take risks. Staying still is not an option, but every step forward is a gamble. Rooftops, broken-down buildings, tight corridors through collapsing structures.
The weather can roll in. Things can break down or get worse. Decisions you made can close off options you were counting on. Most of the best moments in Still Human are the ones that no one had planned for.

Developed by Veture.
Nextcrypt, Lead Director & Programmer
EMBERMOUSE, Cover Art
Sarcashen, Original Music Composer
Still Human is in early development. We’re building the systems, story, and world from the ground up. Stay tuned for devlogs, art drops, and music previews as we move forward.
#survival #zombies #zombie #sandbox #postapocalyptic #openworld #parkour #resourcemanagement #permadeath #realistic #atmospheric #dark #difficult #immersive #accessible #accessibility



