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Rance - The Brutal Legend v1.57

Version: 1.57.0almost 4 years ago
V1.57 mainly added a new system for stamina which will now acts as a shield. skills also no longer take stamina to be used. enemies can either have an orange stamina bar which doesn't absorb damage but have other uses or a blue one which will absorb damage similar to players. -fixed plea still being able to remove debuffs from incapacitated characters -heroic strike increase tp gain by 5 instead of double -base skills damage is now multiplicative instead of additive which will bring out much more damage when stacked with other additive damage skills

*Knock* *Knock*

Rance: So noisy... Go away, go away. I'm not home.
Sill Plain: Do you want me to answer the door, master Rance?
Rance: Ignore it. If we ignore it, they'll just go away.
Sill Plain: Master Rance, maybe it's the debt collector. We shouldn't ignore him.
Rance: If it's a debt collector right when were about to eat, i'll kill him.
Sill Plain: Ohh, too late... He's gone.
Rance: (That reminds me, l've reached the end of the money l earned in the my quests. It's because l played around without working for a while.)
Sill Plain: Master Rance, are you going to Mr. Keith and get work today? We won't be able to make a living anymore soon.
Rance: We can just sell some of the furniture lying around there again.
Sill Plain: But we sold everything that is valuable already...
Rance: Shut up. Money this, money that. Stop being so cheap.

With Rance new quest being sent away to the Helman border to stop some bandits, something happened that will change their lives forever.

Mostly focused on combat, Rance - The Brutal Legend will keep you on the edge with enemies using skills similar to a boss fight.

-No redundant walking around, the game get straight to you through a visual novel/combat hybrid gameplay.

-Smooth transition going from the main menu to any stage you unlocked. Repeat previous stage to gain more experience or clear achievements.

-Unique battle system which makes all characters use the same Action Points to do their skills.

-During the battle you are able to see what skills the enemies will do next before they do it.

-Threat system that makes the enemy target the character with the most Threat Points(TP).

-Achievement system that allow you to unlock more equipment when done.

-Equipment giving you a specific skill with multiple uses for each fight. The equipment you receive at the beginning and when unlocking is randomly generated.

-Skill learning system which boosts each of the characters 2 main skills using experience from defeating enemies.

Credits in the game .txt



mature
Fantasy Violence
Suggestive Themes
Language
Mature Humor
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