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Telemental Warfare
CONTROLS: standard controls in every game ever, Q is for throwable, E is for ability and F or RIGHT MOUSE is zoom which is good for shooting far people, you can use Q, E, CTRL, C, SPACE and SHIFT while spectating for various controls to adjust height or speed, and you can press R while spectating to see through a bot's eyes that your crosshair is under, V toggles the UI while spectating so you can get nice screenshots or whatever
A game about stupid teletubbies that have stupid elemental powers (except one team), it is a simple customizable bot sandbox shooter game with 2 maps and 4 gamemodes and 10 different teams to pick from and include in your battles, you can spectate or play as any team you have picked to participate in the battles, the bot ai is kind of basic but it works I guess, i dont know, aesthetically it is based on crappy early 2000s games like retro roblox or blockland, or whatever (definitely not a cover for how unpolished and janky the game is)
i made this in a couple days, almost a week i think i wasnt really keeping track :p (did you know this game is a heavily modified survive elmo, which is a heavily modified elmo defence tycoon, which was my 2nd godot project??? the more you know)
the ai in this game compared to my first few godot projects is significantly improved, even if its still kind of basic, atleast i think that...






