The Ambassador: Fractured Timelines is developed by tinyDino Games. We are a two man development team located in Chicago and San Jose. Ryan Throw and TJ Acre have been making games as a studio for four years, with The Ambassador being our most ambitious project yet. We love what we do and take great pride in delivering new exciting experiences for you to enjoy!

After a successful Kickstarter, a few gaming events, and one totally unexpected pandemic, The Ambassador: Fractured Timelines is available now on Switch, Xbox, and Steam! We can’t thank you enough being so passionate about the game, now go play it!

https://www.youtube.com/watch?v=hZTJYxFgpLY

Hey everyone! It's been a while! We've been hard at work wrapping up development and are excited to announce the game will be releasing to Steam, Xbox, and Switch on August 13th! For now check out our new trailer!

YouTube
https://www.youtube.com/watch?v=hZTJYxFgpLY
youtube.com

Still working on skeleton levels / designs. Trying to get all of our late game mechanics as fluid as the early game ones. Here's a testing gif of the Golem and Power Crystals.

Publishing a small patch for The Ambassador: Fractured Timelines tonight. Fixing a dialogue issue when the game is played on controller. Also adding Q to the switch weapon control scheme so that those with out scroll wheels can still switch weapons.

Currently working on integrating score boards into a special version of The Ambassador. This work may also be implemented into Curse of the Midnight Mollusk at a later date. Really wish Game Jolt had GMS2 support on their API but I'm pushing forward!