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The Forsaken Tales: Evalyn - Prototype

Version: 5.0.07 days ago

The Forsaken Tales: Evalyn is a large-scale RPG project that is still in development.

What you are playing here is not a finished game. It’s a playable prototype built over roughly a year of work, experiments, systems, and constant changes. Whether this project continues into a full release or stays as a prototype is still undecided. That depends entirely on whether the idea resonates with players and feels worth expanding further.

What this version includes

This build already contains a playable open-world RPG framework with multiple systems working together:

  • Stat-based leveling with flexible character progression

  • Turn-based combat system (with ideas for possible future changes still being explored)

  • Open-world exploration across a large connected map

  • Around 70–80 maps including towns, caves, interiors, and outdoor areas

  • A small set of quests (around 7 in this version)

  • NPC interaction systems with reputation and relationship changes

  • A speechcraft system that lets you compliment, antagonize, or joke with characters, affecting how they respond to you, prices, and interactions

  • A wanted system where your actions matter, and disguises or outfit changes can affect recognition

  • Non-standard outcomes in certain encounters, including capture or alternate consequences instead of simple death 

The world

You play as Walkin, a character whose village is attacked by orcs, forcing them to start over and survive in a harsh world.

The main story follows the search for your brother, but it is not mandatory. You are free to ignore it completely and just explore, take jobs, or get lost in the world.

Important note

This is still a prototype. Many systems are functional but not final, and a lot of the content is experimental. Some parts are rough, some are incomplete, and some ideas may change entirely in the future.

This release exists for one reason: to find out if the game has real potential worth building on.

Feedback

If you try it, honest feedback is what matters most. What feels fun, what feels confusing, what feels worth expanding, and whether the game actually makes you want to come back to it.



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