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Free

Pre Release

Version: 0.27.0over 10 years ago
Added the GameJolt API integration so now instead of storing player data locally it will be available from GameJolt.

Welcome to the Arena where you play a hero fighting in the arena to gain experience and gold to better your odds. Fight the ultimate Hero to see if you have what it take to be the realms new hero.

Spend points in your stats to make your player faster, stronger, and have more life when you level up. Buy new weapons and armor from the shop so you can withstand the vigourous battle in the Arena.

Do you have what it takes to be the next Hero?

FAQ

  • Q: How can I login and keep my player information? A: The short answer is use your GameJolt username and Token to access the game now. All player data has moved to their servers so you don't have to worry about storing this information.

  • Do I need all these extra files for the game that end in .dat? Not any longer.l The latest build has moved all the data files to the GameJolt server so now you can get the all new new swag as we release them to the game.

  • Why did you use text for the graphics instead of a graphics engine? The short answer was I wanted to make a game. The real answer is any 2D or 3D graphics would have bogged down the development of this project and I wanted to move that off to another build. I have already looked at upgrading the graphics engine to SDL, or even DirectX when I have gotten a little further in the game play development.

  • Will we be able to take on other players in the game? Not currently but a planned update will include listing all players in the game and allow you to meet them in the Arena for mortal combat.

Game Features

There are a lot of features in this game so I will try and list them so that they can be noticed. Most of these features are so behind the scenes it hard to know it has even happened.

  • Experience and Life bars - This features turns boaring numbers like life points into a bar graph that represents a percentage of life available. Or in the epxerience bar it show how much experience is needed to go to the next level.

  • Win condition - Players win by reducing the monster in the Arena to 0. When this happens the game state changes and tells the player how much gold and experience has been awarded. Future plans call for the monster dropping a chest that will have game items in it as a bonus.

  • Lose condition - Players will lose when all their life force has been reduced to 0. The game state will change to this screen that will check if you have enough gold to ressurect your player so you don't lose experience. If you don't have enough gold the player experience for the level is lost and you start the level over again.

  • Auto attack - this feauter allows the player to press the directional key to where the monster is location on space away and then attack it. This was fine for melee weapons but bows are a little more difficult. This was when the shift key was introduced in order to let players tell the game they want to shoot instead of walk.

  • Layered menu screens - In order to keep track of where you are I added a layer system so that changing between screen would be easy. In essence when you select a menu it is put on top of a stack. Once your done with that menu it is removed from the stack and the underlining menu layer is set to being dirty.
    #rpg



teen
Cartoon Violence
Fantasy Violence
Mild Language

Update 27

New Update and Features

Added the Purply Monkey

At the request of my programming partner we have added the new Purple Monkey low level monster. Enjoy the new creature and be ware of the flying poop.

New Build Today

Scores

In the latest build we have added the collection of scores. Your experience algorithm will be uploaded to the score boards to start helping in building your ranking in the game. Next update will include a in game score board.