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Comments (82)

What do you think?

That was a load of fun, I would love to play and record the whole game once it completed. 5/5. Gameplay link is below:

YouTube: Fellowplayer
https://youtu.be/pitLsQZ7MkI

I like the Game design!

Awesome game :) keep up the good work!

Very good idea. Like the pixel art. 4/5 because the tribe splitting seemed little bit chaotic. Everything else - really good job! :)

This game would have been very good A phone when finish its move on the Android platform , you can even make a fee , I will gladly buy it

Game Soundtrack

3 songs

A genre-twisting tactical runner where you maneuver, fight, think, sacrifice and evolve – all ON THE RUN. And play text quests. No running there.

We are about to start our sales on Steam here - http://store.steampowered.com/app/470270 For a moment we can't open access to game's build, but in a few weeks we'll make a demo version and place it on this page

The Tribe is a refugee tribe simulator, currently being made of evasion runs, text quests and procedural generation. By @StasShostak, @Mazokpixels , @aprotasenya and @RuslanViter .

Peace gone. Tomorrow - gone. Shaman said: "Flaming sky - scorched ground, soon." Shaman said: "Death here. Life - somewhere." Tribe sets off. Big Pass.

Tribe is a tactical runner that features branching story and resource management. Two types of activities entwine here: passes and events.

Passes are what the Tribe is about dynamically: tribesmen make their way through the unfriendly wilds encountering a quick river, a herb, a human and a beast of various danger, what have you. You play around encounters, splitting and uniting the tribe, arming it properly, making sure there's plenty of food and people still left by the end of the pass.

Events are text quests as you know them best: dialogues with characters, supprotive artwork, decision-making - consequence-embracing, eventually. Now, both passes and events are procedurally built based strongly on the player's previous decisions. But while passes are all about tactical tasks, events is the very time to think about future interaction with the world - and a place in it, still to be earned.

The Tribe started as a 3-week prototype and remained like that for about a year - until the artist has finally stepped in. There are three of us now:

  1. Stanislav Shostak (code, game design, original idea). Has been connected to gamedev for a while now. last 2 years actively working on his design and coding skills.

  2. Eugene Yudin (visual art). Had had his fair share of graphics designer life and had transferred to gamedev at some point. Several no-get-alongs with major companies gave him the right impulse to step up and volunteer for interesting indie projects, where perspectives meet the pleasurable work.

  3. Alexzander Protasenya (text, game design). Makes little side projects nights and weekends, but also works on games in the day-light. Dreams of making a decent game all-solo someday.

  4. Ruslan Viter(Composer\Sound Designer) In gamedev more then 2 years. Loves bring the atmosphere in the project.

We've also made some social media presence, so please subscribe for you to get the updates and for us to get your insights, ideas, opinions:

Facebook(mostly RU) | Twitter(mostly EN) | Vkontakte(RU)
#arcade



teen
Cartoon Violence
Animated Bloodshed
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