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What do you think?

what an amazing game! Hi mi thomas parra I would love to participate in its soundtrack.

here is my portfolio https://drive.google.com/file/d/1HBhto4iljoQ62b8zY0VK-8i1GlHQcMs_/view?usp=share_link

if you are interested please write to [email protected]

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This project is still in early development and will keep updating as time goes on.
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Since I was a kid, I have been a huge fan of Kingdom Hearts. A game combining my two favorite things, Disney and Final Fantasy, was my perfect game. 
It combined Mario 64’s agile 3D platforming mechanics with Final Fantasy’s deep JRPG mechanics for an incredible gameplay experience.

Having grown up playing games like Kingdom Hearts, I have always wanted to create a colorful and exciting game like it.

So I’ve decided to finally create my dream game, Luminous Realms, which is heavily inspired by Kingdom Hearts and other games and stories I’ve encountered throughout my life.

You can get early access to the pre-alpha of the game if you want to try out the game and give suggestions and feedback.
To get access head over to my Discord Server where you'll be able to request access to the game and have discussions with everyone about the game.
https://discord.gg/7ZN4wCfg8C

#adventure #action #rpg



teen
Cartoon Violence
Fantasy Violence
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Been working on an area transition system for when you move between different areas of the game

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Been feeling more drawn to the KH style level design, so I wanted to try something new and make a level that feels more like traditional Kingdom Hearts levels

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Implemented a new glide mechanic that is akin to the Paraglider in Zelda Breath of the Wild. This will be an essential ability to the mini open-world gameplay I'm going for.

Creating an engaging Combat System is quite challenging. In my latest devlog I talk about how I added a Proximity-Based Combat System similar to Kingdom Hearts to my game Luminous Realms

https://www.youtube.com/watch?v=R-_GlSNxi7Q

Why Action RPG Combat Feels So Good | Luminous Realms Devlog 3 #GameDev #KingdomHearts #UnrealEngine
It was finally time to implement the combat system but with it came a bunch of challenges that lead me to better understand how action rpg games like Kingdom...
https://www.youtube.com/watch?v=R-_GlSNxi7Q
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Finally added a flying enemy that shoots projectiles! At first they were too fast which made it hard to dodge them but I think with this speed it's enough to be challenging but not be too difficult.